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Impact Combo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability | #1 | 4.500 | 4.500 |
Style | #4 | 4.375 | 4.375 |
Overall | #4 | 4.219 | 4.219 |
Theme | #6 | 4.000 | 4.000 |
Creativity | #6 | 4.000 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
RPG Maker Engine
MZ
Plugins Used
VS Battle Core, Projectiles
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Comments
The flipping was done via plugin commands that come with Visustella Battle core! It was a simple as just having it rotate 540 degrees over 30 frames or so.
While this is a very creative and equally usable sequence, it lacks the “oomph” I would expect from an “impact” theme. The enemy seems to barely acknowledge the hits.
Your face lacks OOMPH! Err, okay that's not how one should take constructive feedback.
I agree - I got some really good suggestions from people that I totally ignored due to working on other stuff. If that docks me points, that's fair! If I had time I'd add some knockback, and stronger last impact, and maybe even edit the Dragonbones armature of the dragon to do a head whipping back.
Quick note: The jump part of the attack varies in height depending on the enemy's height. This should make it usable against most targets while still looking decent.