While this is a very creative and equally usable sequence, it lacks the “oomph” I would expect from an “impact” theme. The enemy seems to barely acknowledge the hits.
Viewing post in Impact Combo jam comments
Your face lacks OOMPH! Err, okay that's not how one should take constructive feedback.
I agree - I got some really good suggestions from people that I totally ignored due to working on other stuff. If that docks me points, that's fair! If I had time I'd add some knockback, and stronger last impact, and maybe even edit the Dragonbones armature of the dragon to do a head whipping back.