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Tower Of Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clarity & Conveyance | #6 | 3.600 | 3.600 |
Aesthetics | #11 | 3.400 | 3.400 |
Overall Experience | #11 | 3.200 | 3.200 |
Gameplay | #12 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Roster and Roles
Benjamin Towers - Game Director, Enemy Programmer
Joanna Gavlik - Player Character Programmer
Spraha Gupta - Narrator, Room Setup Organizer
Amber Alvarez - Character Designer and Sprite Maker
Athena Heineman - Shop Aspect Developer
Tanmayi Ghadge - Sound Engineer
Danny Lee - Lead Artist, Background Artist
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Comments
I enjoyed the concept and atmosphere. I found that the best way currently to defeat the boss was by moving diagonally for a lil speed boost. The enemy ai/animations were great too
Interesting concept for a game, especially with the story idea. However, having to destroy the yellow circles had little direction, and if the boss hits the player, the game crashes. With a little more work, it could be a very cool game.
The art and animations look really cool. The story and concepts were interesting and I think it would have been more enjoyable with more polish.