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Reecardoo

20
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A member registered 89 days ago

Creator of

Recent community posts

As a person who's rythmn game experience is best summarized as 0, this game has wrecked and left me a broken man. 10/10 the wizard is very cute

The parry mechanic worked really well. I found some collisions made the platforming difficult but the dash mechanic solved all. I definitely teleported behind the boss to beat him too

The game was really fun. The branching paths were a great idea alongside the different gamemodes. I just has some confusion over the potions at first and thought there might be a shop to spend the coins, but once I figured those out I had a fun time exploring through all the routes

I've played a lot a jetpack  and other runner games, I love how hectic you made the game feel, especially with the music and sniper mechanic. Sometimes the jetpack fuel spawns in unreachable places, but apart from that great game!

Some sounds effects for the attacks would be nice to have them feel more impactful. The bosses presented a nice challenge and bc the second boss attacked quicker I ended up dying to them the most. The high fantasy aesthetic was cool as well. With more levels and polish this would be a very fun game to play through

It would also be cool to see what value we rolled for skill checks

This is a really cool concept with merging luck based combat and checks with undertale dodging mechanics. I would love to see more. It might also be nice to allow the player more than 1-hit for the first boss

I might of missed where you find the password but once i guessed it it was pretty mean. I the atmosphere and lighting effects were amazing alongside the zero-gravity movement. I got lost however after turning on the recator and exploring seemingly the rest of the ship. What action would you like to take?

I enjoyed the concept and atmosphere. I found that the best way currently to defeat the boss was by moving diagonally for a lil speed boost. The enemy ai/animations were great too

Personally I think the meteor meta was the way to go compared to the sheild. There was some boss attacks, especially the ring, which I didn't know how to get past but as I said meteor. The difficulty ramping up was also very well done

Tbh I felt really bad eating the fish. Once the the bubble mechanic appeared I really liked the difficulty

I concur

I still really enjoyed it regardless, what youy guys did realease was great

I thought i was doing very well untill the 2nd boss. The game was really fun and I only experienced collision issues when attempting to roll next to a wall. 9/10 needed more catci

There was a lot of really good mechanics within the game. I found the zero-gravity portion to be the coolest part of the entire game and whish there was more levels designed around it. It could be nice to have the base attack deal a little more dmg as well

Thanks BB

I love top down adventure games, and the lo-fi vibes for your game was great. I experienced some bugs with invisible walls and a crash when trying to open the blue locked door, but gameplay and level design were well thought out

The aesthetics were great and the music game me some Undertale vibes. I also experinced some issues with the collisions but I learned to not stray too close to objects. I found Lvl 4 to be more difficult than 5

I wasnt expecting there to be a resource management aspect which I found to be a pretty interesting concept

wow good game the devs must be gods or smth