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Potion Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Audio | #2 | 3.571 | 3.571 |
Community Favorite | #4 | 3.857 | 3.857 |
Comedy Award for Funny | #5 | 3.571 | 3.571 |
Most Polished | #5 | 3.000 | 3.000 |
Best Use of Theme | #7 | 3.429 | 3.429 |
Most Good Looking | #9 | 3.286 | 3.286 |
Best Solo Entry | #9 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very neat! The controls are great and don't add to the difficulty of the strict time-based fail condition, it's fun, the voice acting, music and atmosphere are all great. Sometimes it seems to grab the wrong object when there's seemingly no way to actually pick what you're grabbing which I thought was a bug in the second set of levels, but it happened several times more in the third set. The stairs in the last set are built in such a way that the movement makes the jump input apparently undetectable which leads to running off the edge of the stairs into the gaps which was a but frustrating. After winning I dumped the wizard in the basement pit.
Very good.
I lost way more time playing this game than I thought, but I don't regret it at all: its gameplay really appealed to me. I had some problems with the controls - for example, when ascending the tower, I didn't feel like it was me vs the tower, it was more me vs the jump button. I think some games give you like a frame or two after you fall off of ground to still be able to jump, not sure if you're doing something like that but, that might help the situation - perhaps also a reimagining of the tower of some kind, eg as a clock tower with swinging pendulums to dodge.
The game looks really nice, and I liked the audio & music, it plays like an idea that was fully realised. The worst I can say against it is that it might benefit a little from a few more iterative steps over what's already there. I never once got hit in secure storage. I had the same bug with items others have had, especially with the basement & getting the wrong item. That very much had a fly in the ointment vibe to it which should tell you that you did a great job with this game - you caught your lightning in a jar and mostly stopped it from getting out in a way that really worked for me. Great job!
Love the environment work, and the music is very fitting and pleasant to listen to. Loved the particle effects and lighting. There were a few minor non-game-breaking bugs like not being able to see other ingredients I'd picked up, and having to walk away from the cauldron a couple times to deposit more ingredients. A little more polish on the characters and UI and this game would be on another level.
The vibe and theme were awesome in my opinion! I would've loved this game as a kid being it is fairly simple. It would be a nice mobile game too I think.