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GhostBop's itch.io pageTeam members name & contribution
Myself (Kaabiikaze): Everything in the project (art, programming, level design) except for music, sfx and font (those are credited)
Email address
Kaabiikaze (kirbyispimpin@gmail.com)
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Comments
The platforming was interesting! The second jump being the higher one definitely made for some interesting timings to get the bigger gaps, particularly when there were enemies.
Thanks! :D I’ve been really into platformers where there’s a main mechanic that has a lot of multi-purpose uses. Appreciate the words!
Neat! The core mechanic reminded me of gaining air with the cape in Super Mario World. Also, the ghost is cute.
Thank you! :) Haha that is a pretty good comparison point to Super Mario World! I always liked the movement of the cape in that game, glad it reminded you of it!
Pretty cool game! I love the mechanic of using the attack hammer to bounce higher and get to hard to reach places. I think the enemy hitboxes are kinda wonky tho, I found myself dying a lot when I haven't touched them. Also, are the enemies supposed to die when u bounce on them? they don't seem to disappear.
Thanks for the feedback! :D Especially on the hitboxes, that was something I was struggling to find a decent balance on.
The enemies are not suppose to die when you hit them haha. The main reason is that the ghost is a bit on the weak side so it can’t actually harm anything; hence why the enemies look slightly annoyed when you bounce on them.
Glad you really liked the main mechanic!