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Take Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 2.536 | 2.536 |
Theme | #9 | 2.643 | 2.643 |
Overall | #10 | 2.229 | 2.229 |
Art Style | #12 | 2.321 | 2.321 |
Sound Design | #17 | 1.893 | 1.893 |
Fun | #20 | 1.750 | 1.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I honestly didn't understand how the game works at all, I tried my best, but I think a tutorial would be necessary. Anyways, the game's art is pretty cool, great job !
I had a problem with the movement of rocks, and it seemed like i could only give every group one order before that team broke so... yeah the rest of the game seems nice. :)
You are not on mars, i think... I actually don't know either
I liked the complexity of the game. However you could add in the future a tutorial level, it would be very nice.
Oddly enough this remind me of the Diablo 2 Necromancer playstile, but with more depth to it (making your minions do stuff instead of just attacking)
It was a joy to see what the nerd team came up with and chat with two of you on the stream. I really liked the idea behind the game and as I told you two, if you had simplified the controls then you could have had something really special. I feel like the block moving tasks and the combat tasks were incongruent as it took a while to navigate the UI to the attack mode which meant that the combat was too difficult. I feel like if you were to continue the game you should simplify the design and maybe focus on either the puzzles or the combat. Awesome job guys!