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A jam submission

Take ControlView game page

conquer the broken factories
Submitted by CameronHowell, Mirko Bug, RedCubeDev (@RedCubeDev), khhs — 52 minutes, 18 seconds before the deadline
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Take Control's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#42.5362.536
Theme#92.6432.643
Overall#102.2292.229
Art Style#122.3212.321
Sound Design#171.8931.893
Fun#201.7501.750

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I honestly didn't understand how the game works at all, I tried my best, but I think a tutorial would be necessary. Anyways, the game's art is pretty cool, great job !

Submitted

I had a problem with the movement of rocks, and it seemed like i could only give every group one order before that team broke so... yeah the rest of the game seems nice. :)

Instructions unclear: WHAT AM I DOING ON MARS!!!????

Developer

You are not on mars, i think... I actually don't know either

Submitted

I liked the complexity of the game. However you could add in the future a tutorial level, it would be very nice.

Oddly enough this remind me of the Diablo 2 Necromancer playstile, but with more depth to it (making your minions do stuff instead of just attacking)

Submitted

It was a joy to see what the nerd team came up with and chat with two of you on the stream. I really liked the idea behind the game and as I told you two, if you had simplified the controls then you could have had something really special. I feel like the block moving tasks and the combat tasks were incongruent as it took a while to navigate the UI to the attack mode which meant that the combat was too difficult. I feel like if you were to continue the game you should simplify the design and maybe focus on either the puzzles or the combat. Awesome job guys!