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It was a joy to see what the nerd team came up with and chat with two of you on the stream. I really liked the idea behind the game and as I told you two, if you had simplified the controls then you could have had something really special. I feel like the block moving tasks and the combat tasks were incongruent as it took a while to navigate the UI to the attack mode which meant that the combat was too difficult. I feel like if you were to continue the game you should simplify the design and maybe focus on either the puzzles or the combat. Awesome job guys!