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Skyler Green's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 2.858 | 3.500 |
Style | #5 | 3.266 | 4.000 |
Overall | #5 | 2.790 | 3.417 |
Enjoyment | #6 | 2.245 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A rhythm game is definitely a unique take on Time tethered. Movement options being based on rhythm makes for a fun experience. The sound is quick and used well, and the visuals set the scene for possibilities. It's pretty easy for me to softlock myself in this game and I'm not sure of the overall objective (aside from killing the enemies), but I have a lot of fun with just moving around and seeing what I can do. There is a lot of room for cool level design with this concept, so I hope you guys consider expanding it at some point in the future.
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Comments
I definitely agree that this is a unique take on the theme with rhythm. I enjoyed the amount of options tied to the tempo, as well as how easy it is to build momentum.
I like the interpretation of Time Tethered for this one. Tethering the attacks to a timing-based rhythm game is a cool idea - I just suck at rhythm lol
once in a lifetime experience