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A jam submission

Pokemon InvadersView game page

Submitted by Baryo — 13 days, 22 hours before the deadline
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Pokemon Invaders's itch.io page

Results

CriteriaRankScore*Raw Score
Fun / Engagement#812.2502.250
Audio / Sound#991.9501.950
Art / Graphics#1002.0502.050
Use of Theme#1051.6501.650
Originality#1191.9501.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or solo
solo

Originality Art

Originality Sound
Poke'mon Fire Red Musics

Credit
Unity Engine, musics from Poke'mon Fire Red, Images from Poke'mon Fire Red

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Comments

Submitted(+1)

The game in itself works great albeit some problems in the collision detection which feels a little bit too effective (maybe try using a little smaller collision boxes).

Too bad you didn’t try to add elements of the theme.

Good work on your first game though.

Developer

Thank you for the feedback but (sorry that I ask), what's the theme?

Submitted

The theme was “game show”. Almost every jam has a theme.

Submitted(+1)

I like the  art of the game. also the game is interesting. I think a little bit of extra animation will make it better. But overall it's very nice

Developer(+1)

Thank you, also other people told me about the animations so you are probably right. thanks for playing my game and the feedback

Submitted(+1)

It's a tried and tested mechanic that's always fun. Collision detection was a bit off in places. Otherwise, good job.

Developer

Thanks for the great feedback

Submitted(+1)

I like your ideas . But the game is so static. try to add some animation to it. BTW nice try..

Developer(+1)

Thank you for your comment and playing my game.  I am actually working on a new game now with a lot of animations. You are probably right, I felt that something was missing there. Anyway, I am making a 3D FPS game now and it's supposed to be much better.

Developer

Hi, you can download the game for free but also play it in the browser. Please download it, it's much better that way and there are some features that the WebGL couldn't apply from some reason like music, auto text position, etc.