Thanks a lot for the heads up. We really enjoyed seeing tac0manguy dying a lot playing our game, and the feedback he gave.
Remi San
Creator of
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Welcome to the most viewed show of the Galaxy! Direct from Kepler-186f!
Poulpinette is the new contestant of Ultimate Ninja Beast Alien Castle Wipeout and will have to face deadly obstacles to claim victory.
It’s a fast paced die & retry platformer, with the addition of an obnoxious show host who will comment every move you make.
Just played it!
And I must say I liked it.
I loved pissing off the host by answering the most anti-government answers, and I still got home for the holidays thanks to the audience.
The comments for the audience, when I had enough time to read them were nice.
I’m just puzzled on why you didn’t export the game instead of providing the sources and the Godot engine… it would have been a smaller download and a better experience.
Other than that, good job!
Thank you for your feedback.
I’d love to see examples of wall jump malfunction as I haven’t been able to experience it myself.
If this can help: you can only wall jump when you’re against a wall and in a descending phase (which triggers the “sticked to the wall” animation) which normally helps getting the good timing.
I love the artwork!
The animation of the rock and chains on the title menu and during the game is very nice.
I just played the 1 player version, and I guess the 2 players version is a lot more fun to play. To make the 1 player version a little bit more fun, I guess you should work on the AI of the enemies which tend to just glue themselves to the player and keep pushing them, which is easily defeated.
The overall feeling of this game is very nice though.
Kudos
Those jumps!
It’s very beautiful.
The fact that you don’t see the character make it especially hard to navigate.
Once I joined the other zeppelin platform, I couldn’t see where to go, couldn’t access anything and didn’t have any other option than jumping from the cliff, which was weird. So I guess I ended up in some part I shouldn’t have, I guess I’d rather have died immediately to prevent the confusion.
Good job!
I had a hard time figuring out I had to keep pressing the good key to go forward and pass the obstacles.
Once I got it, it got a lot easier to understand what was going on on screen.
I would have preferred if the character kept going forward no matter what and just had to change line.
I had a lot of fun though.
Nice job.
That’s a fun mini-game.
The controls were OK, they worked well, and were not too difficult to master.
The minimalist design works well too.
The shrinking planet was a good idea.
If you can fix the “retry” button, it’d be great.
Too bad you didn’t include any element of the theme.
Good job nonetheless.
I love the camera effect, it was like the background was on rolls like old physical games of that type.
The fact that you have to answer a question to unlock the door adds to the game show feeling.
The sounds got on my nerve pretty quickly I must say, but it is not an issue.
I always tend to prefer when there’s a little more gravity as it feels more predictable that way, but it was fine.
Good job.