Great idea. Really fits with the theme. Nice touch with the generated description for each character. Needs a little balancing, but it would be impossible to balance this given the time constraint.
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Fortuna's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #19 | 3.671 | 3.850 |
Overall | #27 | 3.313 | 3.475 |
Originality | #27 | 3.575 | 3.750 |
Gameplay | #33 | 3.051 | 3.200 |
Presentation | #40 | 2.956 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I was wondering when I would see the social commentary take on the theme, and here it is! The game is a bit frantic though, with the ever lingering threat of goo. I could barely take the time to process the different paths so I would just take the non-marked one every time. A way I might have approached this problem is to remove the goo entirely, replace it with a fairly lenient timer, and simply make the platforming more difficult for the less-advantaged route. Perhaps you could buy the advantages as upgrades throughout the game as well.
Yeah ^_^U… the goo is broken (as other things). It's quite unforgiving right now[1] and the speed is not quite right; I thought it was too slow and I increased its speed in the last minute, now in some cases is too fast… Anyway, I want to try to make it adaptive, it should pressure the player but maybe in the first half the speed should vary[2] so it's present (to put some pressure) but it's not really a threat. As an alternative, using a timer is a good idea, it could be used as the score, and it would allow a more "contemplative" pace.
Then the map… I did it in the last hour and couldn't play-test it. But certainly that was the idea, the different paths based on privilege should have different difficulty or length.
Thanks for the feedback!
1: specially due to a bug, if you're falling a ledge on hit it moves down X amount of px instead of moving below the floor just beneath the player
2: e.g. based on the distance between goo & player, the less the distance, the slower it moves.
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