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A jam submission

Mega Dodge MayhemView game page

Command an army of thousands dodgeball players
Submitted by bonsairobo — 5 days, 16 hours before the deadline
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Mega Dodge Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#492.8713.417
Fun#532.4502.917
Overall#632.4502.917
Presentation#762.0302.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is kinda fun. I think it would have been fun to just see two AIs battling it out too.

I am really confused about the cursor locking. It looks like the cursor is locked every time the left mouse button is pressed, and released on escape. What is this for? It even locked when I tried to drag the settings window out of the way, and after every setting I selected. It seems like you need to use the left mouse button to control your squads so I just don't get it. Am I seeing some platform-specific (macos) behavior? I did have the mouse get stolen on the web too, but seemingly less often.

Developer

The locking behavior is there so the camera rotation controls work without the cursor escaping from the window (or even onto a second monitor).
Pretty sure there is a bug in the bevy WASM target that hides the cursor even when it's explicitly set to "visible" in the bevy code.

Submitted (1 edit)

I learned while playing around with another entry that cursor locking is totally broken on macos, and it won't be fixed in winit 0.29, which is sad. It seems best to just not try to do it on that platform.

Submitted

Work well in web for me. My guys were chasing this one guy all around the map when all his buds spawned and wiped us out. Good game!

Submitted

Wow, very cool. I liked it a lot! Hard to work a good strategy, but this was a nice little game!