Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

cyberspaceView game page

towerdefenseish futuristic node programming game
Submitted by catnip (@sum_catnip) — 4 hours, 41 minutes before the deadline
Add to collection

Play game

cyberspace's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#363.0873.087
Graphics#462.9572.957
Audio#541.9131.913
Overall#542.5432.543
Execution#622.2172.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I enjoyed it even though it takes a long time to figure out whats going on. But I think with a better UI this could be really cool. It defiantly intrigues me a lot!

Developer(+1)

thank you for your feedback! i agree that the ui is very confusing and getting into the game is hard! im planning on turning this into a full game with proper ui, tutorial and balancing :)

Submitted

I know you probably didn't have time due to jam constraints, but I'd like to see a tutorial.

Developer

Very understandable! I think a tutorial where you unlock the important pieces one at a time would be awesome.

The easiest are the lazor and tesla coil. Ive found its pretty op to place a “get all nearby entities” tile and surround it by tesla coils!

The plasma cannon is also quite strong and it only needs a position (vec) and a threshhold (num) so you could do

Get nearby entity -> entity position -> plasma

And for the threshhold just a “constant number” tile set to 5 in the start but lategame 20 looks really epic hehehe

Developer

update: i got permission to upload the working version and i did :)

Ah, what a shame! Seems like an intriguing idea, but yeah couldn’t get the WASM build to do much :)

Developer

fixed!

Developer

i just realized (way too late) that i released an unplayable build. i asked for permission to reupload and ill post another comment when its fixed :)