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cyberspace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #36 | 3.087 | 3.087 |
Graphics | #46 | 2.957 | 2.957 |
Audio | #54 | 1.913 | 1.913 |
Overall | #54 | 2.543 | 2.543 |
Execution | #62 | 2.217 | 2.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed it even though it takes a long time to figure out whats going on. But I think with a better UI this could be really cool. It defiantly intrigues me a lot!
thank you for your feedback! i agree that the ui is very confusing and getting into the game is hard! im planning on turning this into a full game with proper ui, tutorial and balancing :)
I know you probably didn't have time due to jam constraints, but I'd like to see a tutorial.
Very understandable! I think a tutorial where you unlock the important pieces one at a time would be awesome.
The easiest are the lazor and tesla coil. Ive found its pretty op to place a “get all nearby entities” tile and surround it by tesla coils!
The plasma cannon is also quite strong and it only needs a position (vec) and a threshhold (num) so you could do
Get nearby entity -> entity position -> plasma
And for the threshhold just a “constant number” tile set to 5 in the start but lategame 20 looks really epic hehehe
update: i got permission to upload the working version and i did :)
Ah, what a shame! Seems like an intriguing idea, but yeah couldn’t get the WASM build to do much :)
fixed!
i just realized (way too late) that i released an unplayable build. i asked for permission to reupload and ill post another comment when its fixed :)