The BGM, art-style and general theme of the game blended together nicely. Despite the clunky view controls and the inconsistent object sorting layers breaking the immersion, I did have a good time playing =)
The manager (the guy in purple) kinda got stuck in between a desk and a wall at the start of the game.
I didn’t understand the objective of the game. But I think I figured it out from snooping around the desks.
The UI clicking was clunky. There wasn’t an easy way to exit out of the desk view and into the overworld view. Had to guess my way to click on the floor somewhere in the game scene.
But I understood the premise of the game. Sneak into the store, Get more than 2 stacks of materials, do something with them, all while not to get caught by the manager.
Nice AI generated portraits (missing a couple of legs there lol 🤣)
haha thank u so much for the feedback. There's definitely a lot more to do for this game hehe will update put up the latest update after its done =B Cheers!
Comments
The BGM, art-style and general theme of the game blended together nicely. Despite the clunky view controls and the inconsistent object sorting layers breaking the immersion, I did have a good time playing =)
🥹 wwwaaa thank u so much for the kind words! haha will definitely work on improving this game.
I laughed a lot while playing this game.
But I understood the premise of the game. Sneak into the store, Get more than 2 stacks of materials, do something with them, all while not to get caught by the manager.
Nice AI generated portraits (missing a couple of legs there lol 🤣)
haha thank u so much for the feedback. There's definitely a lot more to do for this game hehe will update put up the latest update after its done =B Cheers!