The music, art, and style goes well together, and the cinematic shot was a nice touch. The attack window seems to be a bit too tight to be reliably used. I really liked the pixel art, and had a good time playing =)
noonestudiosbn
Creator of
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I enjoyed this quite a bit. Simple yet so much joy to derive from a safe XD Legit sent me down a rabbit hole reading up on how safes work:
This could just be me, but is there any chance the directions are upside down? The image above (and the in-game text notes) says left is counter-clockwise, so that's counter-clockwise to 90 - so that's 0, 1, 2, 3.. to 90. But I only managed to open the safe doing the opposite: clockwise to 90 - 0, 99, 98.. to 90. I had to reverse everything to open the lock too.
Also is there supposed to be an opening animation for the safe? Or is it just the large click and soundwave? Asking to know if I've successfully opened the safe XD
Awesome work with unreal engine \m/
Just finished this awesome short boss rush game! And it's quite easy to see how much you've improved with this latest entry! XD
I think the game controls and feels good. There are seemingly reimagined mechanics from your previous titles like the special rush attack (from Rogue Hunter) and the bullet hell mechanics (from Vampire Hunter), and they are implemented here in such a way that they are both much more responsive and intuitive with the overall feel of the gameplay.
Also the music and the visuals are on point - I was genuinely engaged within the Near Singular world whilst playing.
Looking forward to more stuff \m/
Thanks ArcGames - I'll let Wilk and Takoren know of the good feedback! =D
Regarding the enemies, I recommend equipping all heavy parts. We didn't finish the loop or the tutorials due to limited time haha. Will try to do so once things calm down.
Thanks again for playing our entry \m/
P.S. Did you find the hidden message in my Remembrance comment? XD
Nice entry b̴̺̈́ro \m/ I think you naile̵̠̿d the atmospḧ̶̙́ere - it was really tense keepi̸̩̇ng an eye out for things, while also trying to n̵̹͗ot get jump scared̶̤̐ by ghosts. The environment looks really̵̝̓ well made, and the music is a really go̴̟͊od fit for what you̶̥̒'re trying to do.
I could stand the first creepy event, but the second one with the d̷͈̑o̷̗͝l̸̮̊l̸̺̃ and the 3d speaker atu I couldn't stand hahahaha! XD You need to tell me how you did that with the audio - it felt a bit too r̷̲̈e̸̲͌ȁ̴͇l̵̛̥ (in a good way) -_-'
Keep up the good work! =D
- N̵̰̓1̷͖̿S̴̺̉
Hahaha, damn. I don't usually play horror games, but this one scared the h3ll out of me XD I like how it just starts out as just a simple day and quickly devolves into mayhem. The sprites were simple, yet were not lacking in detail at the same time, and the sfx fits really well. Keep up the good work dev! \m/
Edited for clarity.
Thanks! I'm really happy that you had fun with this little title XD So far the response to this has been really encouraging! =D
Also wow! That's quite a score - I didn't know that was possible =P Did you rack up the time so that you could explore at a calmer pace? That was certainly a strategy I wanted people to use, but I didn't know the timer could go that high! XD
Edit: Added extra comments - Unless the commas are part of the bugs you're referring to. Regardless though, that's an awesome score! XD
This is really well made! A bit too difficult for me though. I think it may have been a bug, but on my 4th try, the boss seemed to get stunned by one single deflect, so I just took advantage of that XD
Also maybe it's just me, but I think the KB+M controls are not working when controlling the hunter.
Overall I had a lot of fun with this game - the music is epic, and the graphics were pleasing to the eyes. Well done developer, keep it up! =D
Hi everyone. I hope you are all doing well.
I'd just like to share the trailer for the current (early build) project my small indie team is working on: Dongeng Bayang Kulit (Shadow Theatre Fables) - a classic turn-based combat game loosely based on Southeast Asian folklore.
Here's the link to the demo which you can download and play for free: https://noonestudiosbn.itch.io/dbk
And if you're interested, our website which contains devlogs and other information: https://www.noonestudiosbn.com/
God bless, and stay safe.
Dennis Jar
Founder & Lead Programmer
No One Studios
Hi 1BitDragon team,
I hope you are all doing well. I'm currently experiencing a note skip bug similar to what this user has pointed out in the forums below:
https://steamcommunity.com/app/1864790/discussions/0/3758850346169932499/
This issue wasn't in the previous version. Fortunately I managed to capture a video (https://youtu.be/EXkEy17XsoM) of the bug in action (the focus is on the Guzheng on track1). It skips several notes randomly, and at times is perfectly fine.
Thanks 1BitDragon team! Keep up the good work =)
Edit: The note skipping also effects the recorded output.
Sincerely,
den399
Thanks so much for the kind feedback! It's unfortunate that the difficult battles has gated you from seeing the story through to the end (coincidentally also the part which I've invested the most love XD). I have taken this feedback to heart, and will definitely learn from my blunder and try to improve!