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Sword of Elderskan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #9 | 4.577 | 4.577 |
Theme | #12 | 4.346 | 4.346 |
Fun | #44 | 3.808 | 3.808 |
Presentation (graphics, audio) | #68 | 4.115 | 4.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game revolves entirely around a Debug Mode. Debug modes are often used in game development for developers to quickly modify stats, advance progress in the game, etc. We use this as a core mechanic as the player unlocks abilities and stats to modify within the debug mode menu.
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Comments
Cool game, it did feel very frustrating at points though, but maybe thats jus a skill issue.
I got to the tower (the last savepoint) but it kept spawning me under the checkpoint, so i would just fall down.
Fantastic entry that definitely deserves some more attention. The idea of the debug mode is really clever and cool, the presentation and cutscenes are awesome, the lore and marketing stuff around the game is really impressively done, these guys are pros. I had a lot of fun messing around with the goofy character movement and slowly making the game more and more playable. Great job!
I am a sucker for a good story. Including a intriguing story and the amount things you can do. Well done!
By far the most polished, original, and well executed game I've seen so far. Everyone owes it to themselves to try this one. I'm blown away that this was done in 3 weeks. My one complaint is that I found the camera controls to be really frustrating. I imagine it was to give the impression of the game being unfinished and an alpha, but in practice it was just frustrating.