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remote_world's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (graphics, audio) | #388 | 2.201 | 3.000 |
Originality | #397 | 2.306 | 3.143 |
Theme | #400 | 2.201 | 3.000 |
Fun | #454 | 1.572 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The theme is "mode" as medium and "way of doing something", the player interacting with the world through the mechs. Also the in-game command "mode" was originally meant to be more a influential role to the game.
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Comments
Really interesting idea!
I like all the different ways you can make the game look.
This seems really cool but it's hard to get a sense of direction with the UI blocking the map.
That is a pretty cool concept and the lighting is great in it albeit a little confusing at someime trying to figure out what is around the player haha.
Ahh, the command line emulator. Brilliant!