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How does your game represent "Power"?
The player has a single power bar which they need to charge up while avoiding enemies. Once your power bar is full, you can punch enemies sky high. More power = bigger punches, but your power bar is also your health bar, and charging reduces your movement speed.
Avoiding enemies gets trickier as the waves keep coming, so it's risk = reward to keep the fight going!
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Comments
Cool concept, felt very powerful smacking the enemies off the map. I like the art style as well, definitely want to play this more and beat my score