Man this was such a lovely vibe! I've never explored a map in a golf game before, very cool experience. Had a very special moment when I stopped hitting the ball for a moment and the whole world went dark and I could only see the stars... just magical! Fantastic job guys!
PopeyeTheVRMan
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Love the idea of punching to move around, would have been funny to lean into it harder and make your base movement slower but have the jab move you around more. Great concept though it only takes level 30 power to start flying and you can just move around the walls lol. I had a great time though, really well done!
Love the air control and combos! Game was a lot more fun after reading through the hints, some of the mechanics weren't clear at first. For example I had exploded via bird collision earlier, but when I launched off of one I assumed it was unintentional. I love the idea of turning obstacles into targets, and quite liked the speed and air you can accumulate. Really well done
I struggled with this. While the shooting feels great, the art is badass, and the platforming and speed are slick, combining the difficultly of the platforming and the shooting made this a challenge. I think checkpoints would alleviate some of the struggle without diminishing the gameplay. Would be fun to grind out and master, definitely feels powerful!
Simplistic but effective art style that synchs to the music nicely! I think the recharging may be a bit slow if you run out of energy, but I enjoyed flying around and dodging the enemy attacks. I did get pretty poor framerate with the boss which I was surprised by, but I managed to beat him without issue. Well done, definitely include a couple screenshots next time!
Love the art and the dialogue had my laughing, even the tutorial is a hoot! I think the flying saucer enemy's attack being just a sound effect makes them quite hard to fight, especially given your short range attacks. The boss was quite fun though and I enjoyed the little platforming sections too, really well done guys!
I like the irony of having such a powerful instakill attack but in order to use it effectively first you have to slowly line up all the targets being extremely careful not to brush by any of them and collect enough mana to use the attack once. This is tough and slow and satisfying to get right, though I couldn't even collect enough scrap to get the first door open lol. The beam is super satisfying though, would love an easy mode with rapid fire. The music and sound effects were phenomenal and I liked the art style. Great job guys
Great art style. Definitely a funny interpretation of power, but it gives me similar gameplay vibes to spelunky, where you learn all the various ways the world insta kills you and learn through death. Interesting to require death in order to progress, I'm sure there are truly dedicated players who want to win without dying. Really well done!
Really cool idea! I think requiring a button press to grab friends and end the level both seem unnecessary since you need all the friends anyway, and it just feels bad to get to the end but die because you didn't know you had to press space. I also ended up playing with my left hand on WADS and right hand on QE as playing one handed made my hand cramp lol. Very well done though, I played to the end and enjoyed all the puzzles!