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How does your game represent "Power"?
You have a limited supply of "power" that you distribute to various things. Without that "power", your people die.
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Comments
Interesting resource management game! Agreed with the other comment about instructions as the base idea is solid and could be improved with a bit of UI perhaps
Cool game! I managed to beat it. It would have been nice with a tutorial to get you started on how it's played.
The switch for turning on the power also scared the hell out of me.