Our judges are:
Pippin Barr is an experimental game designer and Associate Professor of Computation Arts at Concordia University. He is a prolific maker of videogames, producing work addressing everything from airplane safety instructions to the nature of videogames and videogame technologies. He is a well-known figure in the independent and artistic videogame scenes and makes his source code and process documentation publicly available via his website pippinbarr.com. Pippin cohosts the podcast GAMETHING and his forthcoming book, The Stuff Games Are Made Of (2023, MIT Press), discusses videogame design in terms of its materials.
Challenge: No words. (Unless they're on the billboard.)
Davis Cox lives in Los Angeles, CA. He used to write about video games for websites like Kill Screen, Fangamer, Rolling Stone's Glixel, and Unwinnable. He also used to make social media advertisements for companies like Verizon, Mondelez, Unilever, and one time was included in the liner note thank-yous for a Hanson album. He used to also host video game events as This Near Future and hosted a biweekly podcast with David Wolinsky called The Electric Cybercast II: ONLINE.
Challenge: Games that make him so impressed by the advertising genius on display he wants to immediately become A Good Consumer and buy things.
Paul Galloway is the Collection Specialist for the Architecture and Design department at the Museum of Modern Art, where he coordinates the growth and management of the collection and oversees research through the A&D Study Center. During his thirteen year tenure Paul has pioneered and codified the process for acquiring complex works of commercial software, coordinated ambitious conservation projects, co-organized exhibitions, administered the department’s loan program, and shepherded the acquisition of over 6,000 objects into the collection. As both a writer and as a regular speaker at museums, conferences, and universities, Paul has made the celebration of digital creativity a personal mission. In 2022 he co-curated the MoMA exhibition Never Alone: Video Games and other Interactive Design.
Challenge: Use the word "bill" and/or "board" in your game.
Merritt K is a writer, editor, and designer who was an editor at Fanbyte and once upon a time made a lot of little games. Her forthcoming book LAN Party is out from Thames & Hudson later this year.
Challenge: No player avatar/character.