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A jam submission

Beyond The DarkView game page

Hell is upon us
Submitted by Spooneystone — 7 hours, 44 minutes before the deadline
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Beyond The Dark's itch.io page

Results

CriteriaRankScore*Raw Score
Spookiness#132.6232.833
Execution#202.1602.333
Overall#232.2762.458
Charm#242.1602.333
Originality#262.1602.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

The music that is starts when the lights turn out is amazing and really adds to the atmosphere! I love the attention to detail when it comes to the music. I highly recommend trying this out!

(+1)

I got very lucky the first few times, and the key was on the first floor (right next to the door). Although I didn't know where the door was at the time, so I lost. I find the monster spawning wasn't all to good tbh. I've had him spawn right on me, which resulted in insta-death. I liked the randomization of the key and containers. But design wise, I think it would of been a lot better to make the map bigger, player spawn upstairs, have the key randomly generated up there. Then have the monster and door downstairs. Because the monster spawn location, just getting the key on the first floor was unlucky because it's basically an automatic loss. I did beat it, but the key was upstairs, I memorized the switch and container positions, and knew the monster would be coming upstairs. Honestly knowing all that information it made the game more fun, and feel like a challenge. Knowing this, I feel like if the information was presented better (light switches always visible, monster more visible, door and approximate key locations known) this game would of been really really good. Solid submission though, and was quite a challenge! Good work! 

Submitted(+1)

It feel like I had open all containers but did not find they key. Is the key a lie? :( 

Was little empty and as Sungk says, would be nice if you could see little but more when it was dark, unclear if I was in the hallway or stuck. Maybe that the switch would be visible when it was light as well so you knew were they were. But maybe that was part of the game to make it difficult. 

Developer

The key is real. check around every dark corner. The containers are randomly Spawned every time you play.Thanks for feedback!!!

Submitted(+1)

Very spooky! I felt really tensed playing the game, wondering what's gonna happen after the lights turn off and I was frantically searching for a light switch. The shadow monster spooked me too when I walked into it face to face one time.

I wish it was a little easier to see in the dark and have the monster be a little more visible. I think it's scarier to see the monster coming at you because most of the time, I would be looking for a light switch and then the screen would turn red and that was it. I eventually won because I got lucky with a crate on the first floor, hehe.