Looking forward to more of your games :O
sungk
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⛥ ⛧̶̨̻̼́̔͑ ̸̛̠͍̹͊ψ̴̡̛̘͖͋̈̀ ̷͇̘̝̫̘̈̋͊͐⛧̴͉̫͍̤̌͒̈́ ̸͕̟̓̑̀ψ̴̡̳͖͐̂͜ ̵̳̙̖͓̔̔͑☠̴̡̘̠̩̫̃̍ ̶̝̤͔̾͑͛☠̸̖̦̝̩̈́̓̽̕͠ ̷̲̤͖̒⛥̸̱̘̘̼̩͗̋͊̚̕ ̵̧̤̩̙̎̃̒Ą̴̡̯͙̦̓͆͘͝l̴̯͎̱̭͈̉̇̽͑͘l̴̝̗͚̣͛̈́̈́̍̃ ̴̮͗p̷͙̫̥̒ȍ̷̥̳̞̪͊̒w̶̮̎͌͋͐e̴͔͆͋͛͠r̷͚̕ͅ ̴̨̦̯̜͂̔̕t̷̯̬̃͝o̶̺̝͎͒̌͜ ̷̭͇̌̒̀̒t̴̖̤̬͉̀͆̿͋͝h̸̻̗̻͉͒̑ḙ̵̤͓̤̫̍͛͆ ̸̥̤̂d̶͍̾͒̈́̅̚a̵̹̿̂̐̀ͅr̸̢̜̙̈́̑́͂̎k̵̡̨͔͈̄ ̵̨͍̞̿l̴͓͙̼̜͆ỗ̵͓̟̟͔̟̄̑ṟ̸̆̋̕d̵̝͂͌̽̈ ̴̬͎͕͑̈̈́V̵̮̈͐̿ô̵̖͛́͛͂l̶̥̪͑͊͠d̷̗̝̈́̇̉̀̚e̴̤̠̟̫̿̈́̅̎̇m̶̲̼͖̩̉̎̆̋ơ̵̢͎͇͊́̐r̶̳͎̣̦̃̈̎t̶̫̙̼̲̏͒̇̅ ̶̢͔̝̽̋☠̷̡̡͕͊͆̅ ̴̫̮͚̀̀⛧̸͙͇̱̻̀́̅̊͠ ̸̲̬͕̖̿͐̌̔ͅ☠̴͔͇͘ͅ ̶̞͍̫̭̰͊̈̈͒͊ψ̶̗̯͂̌̃ ̵̧̞͙̜̝̋̈͋⛥̶̠͎͕͙̊̋̆̽ ̷͉̓͜⛥̴̨̝̜̙̗͊̀͑ ̵̝̈́̃́⛧̴͉͎̒̾̑̈́ ⛥
Hey, welcome to your first game jam! This game jam that first came out 3 years ago was one of my first ones too! I like this game as it gets more difficult and you have to rely on your money to last more and more waves. It has very simple and tiny graphics but it's very cute to look at.
Now for my suggestions! The player moves faster than the bullets, which I found weird. I also think there should be a reload sound effect to let the player know they're reloading and when it's finished reloading. Also, repairing the barricade that's already destroyed shouldn't use your money, since accidentally pressing that with no benefit will cost you the game.
I have a lot of fun doing game jams and I hope to see you doing some more too!
Very spooky! I felt really tensed playing the game, wondering what's gonna happen after the lights turn off and I was frantically searching for a light switch. The shadow monster spooked me too when I walked into it face to face one time.
I wish it was a little easier to see in the dark and have the monster be a little more visible. I think it's scarier to see the monster coming at you because most of the time, I would be looking for a light switch and then the screen would turn red and that was it. I eventually won because I got lucky with a crate on the first floor, hehe.
Thanks Stefan for playing my game! I'm glad to see another fan of the PICO-8 engine!
Did you experience that bug in version 1.0.3? I know about that bug and I thought I fixed it. If not, I might have to take a look at it again.
Edit: Ok, I see the bug. I'll try to get it fixed asap.
Edit2: Turns out it was a different bug.