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#WIP | ZDash | Late Start Day 1-3

A topic by ZV created Jun 11, 2018 Views: 128
Viewing posts 1 to 1
(2 edits)

Here's something I started working on approx 2 days ago for this jam.

https://gfycat.com/BiodegradableGreatCurlew


Still working out all of the mechanics :

Fix Power-line spawn problem.

Fix  Summersalt animation while on JumpPads (Blend animations)

Fix Countdown Intro + Animation

Restrict all enemies from moving until player has passed starting Block

Certain enemies that chase you will stop at the end of ledges in frustration. (Edge Detection?)

Enemy Nukes and Rockets can destroy other enemies.(If a monster is chasing you it can be destroyed by the misses)

Working out 360 Camera Effect + Time Stop for x amount of seconds

Nighttime Music is generated when player reaches certain score along with increased difficulty

Tumbleweeds and other rolling obstacles will fall off edges.