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A jam submission

The Depth of DreamsView game page

Sleep, sleep well and ignore the nightmares with help of your gun
Submitted by Art Surock
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The Depth of Dreams's itch.io page

Results

CriteriaRankScore*Raw Score
Art#14.5004.500
Overall#163.5333.533
Does it use only two colors#164.8004.800
Originality#193.5003.500
Theme#233.2003.200
Music#232.7002.700
Gameplay#272.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really nice visuals and sounds! the concept is nice too, though as others have mentioned, enemies should be more forgiving!

Developer

Thank you, i'll try to change it )

Submitted (3 edits) (+1)

I really liked this game, it was very fun to assume the "bugs" as part of the weird dream experience, for example the lack of the back wall collision is interesting and could be worked upon instead of being fixed, and not knowing if the gun was causing any damage to the enemies is terrifying.

Developer

Yeah, thanks, I also think that some "bugs" would be really cool to leave and make them features

Submitted(+1)

Good idea :)

Developer

Thank you!)

Submitted(+1)

I'm liking the idea here, and it looks great, but the enemies really need pain states, as currently they can easily rush the player no matter how many times the player shoots them first. Or failing that, have them take fewer hits.

In any case, this still makes for a good foundation for something bigger 👍

Developer(+1)

Thank you, i agree that this game needs a lot of changes to do. I tried to make something really difficult for a such  short period of time :)  

 I'll be working on this game latter, i liked this concept, and again thanks for your feedback!

Submitted(+1)

The graphics and animation are really great, the game was hard to progress the enemies came to close to the player which made it difficult and at times impossible to damage, would be cool if you could fix this, looks like alot of effort has been put in already.

Developer

Thank you ) 

Yep I worked a lot on graphics and animations, maybe a little bit more then on game overall. I planed to make it different but it is what it is :)

I have a lot of plans for this game and i defenetly will work on it and first thing to change is enemies ai and how you feel shooting. Now you can kill enemies but you can't understand if you hit them. If you liked my game and you are interested in development  you can  follow me on itch.io,  i'll make twitter and reddit soon and will add links on it, i will post some information there about my projects :)

Submitted(+1)

I had to host the game on my page to be able to launch the html version (https://www.yazorius.com/WebGl <- for those who want to try and cannot launch it). Strangely, for me, the character is glued to the ceiling (inversion of the camera) while the textual indications are in the right direction. Suddenly, not easy to play, because the controls seem reversed (especially the mouse to aim, where you have to lower so that the character lowers his weapon, but visually raises it in the air). Despite everything, I was able to get eaten raw by a horde very quickly, without being able to pass it despite my many attempts. This game remains very beautiful in my opinion, but remains too difficult for me to succeed in going very far ^^

Developer (2 edits)

Sorry this is problem with new unity version try to solve it right now, in my working version you have not inversed input, you could play pc version there is no problem, but i'll try to fix web version ASAP

I won in my game once i guess it should be easier but at thistime in the game are not a lot of content and because of it i desided to make it harder like in old platformers )

Submitted(+1)

Really striking visuals, the intro reminded me a lot of cruelty squad, nice job.

I was able to clip through the starting wall however, collisions seems pretty clunky.

Developer (1 edit)

Yeeh, i had not enough time to implement proper collision detection (

 I hope you plaed pc version, because web version not working as planed right now)