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gamedevgame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THE EXPERIENCE | #26 | 1.937 | 1.937 |
THEME | #31 | 2.056 | 2.056 |
OVERALL | #40 | 1.894 | 1.894 |
VISUALS | #55 | 1.887 | 1.887 |
INNOVATION | #60 | 1.683 | 1.683 |
SOUNDS AND MUSIC | #179 | 1.106 | 1.106 |
Ranked from 142 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great work!
Thanks! Love your game too, beautiful graphics and much content!
Thank you! The sound is indeed something that I had to skip. I wanted to add just a couple of sfx before submitting but I ended out in town until 5am lol.
This game is very addicting and fun! This is one of the best games I played today :D
I hope I could played it longer, and I hope this game has a music.....
Thank you! I will release a version with music later. I'm sadly not able to play your game until I'm back home in a couple of days.
it's okay :) just remember to play mine when you have time :D
Amazing little addictive game. Great work as usual!!!
Thank you! I left you a message on your game page.
It is insanely addictive, works well with the theme. played for 30 minutes, and if the game had more things to buy I would play it even more. I believe recruiting could be automated too.
Wow 30 minutes! :) :) Having more stuff unlock definitely would be cool. Automating gamer recruiting was something I had but then the game just quickly went into complete chaos.
I love the game! Its really addicting and it just makes me want to make even more money... Aldo at one point you cannot lose money anymore so try balancing that out a bit for "lategame" :D
Thanks! Indeed, I learnt while making this game that balancing is much harder than I thought at first. I have been looking at the underlying system using the machinations framework, from the book "Game mechanics - advanced game design", but I didn't have enough time during the week to model out the whole system. I will definitely do a second pass taking that into account. Right now the strategy really is "hire a lot of coders, mooch off of that until you get the first release, then you're good"