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Game dev Game - A game, An app's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #42 | 2.000 | 2.000 |
INNOVATION | #45 | 1.766 | 1.766 |
OVERALL | #77 | 1.681 | 1.681 |
SOUNDS AND MUSIC | #95 | 1.468 | 1.468 |
THE EXPERIENCE | #101 | 1.489 | 1.489 |
VISUALS | #105 | 1.574 | 1.574 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The preview image got me thinking that it'll be some hardcore platformer like Super Meat Boy... but got disappointed (as no other screenshots were presented on a page). This game has 3 levels, and each of them is equally confusing (at least for me). Player's actions are very limited. So even in music level, it doesn't really feel like you're creating something yours, there's no fun factor in it. And, unfortunately, didn't get to the boss part, that level was quitting point for me. Also some background music would be nice. The game is not bad, but could be better!
You can watch my playthrough at https://www.twitch.tv/videos/325949658?t=01h09m39s
Also be sure to rate my game too https://itch.io/jam/blackthornprod-game-jam-1/rate/319192
I'm sorry if its confusing.. normally i keep a lot of instruction, which bore the player, because i'm worried about this... Look like i cant find the right balance.
I saw your stream. You couldn't get to the final part because you didn't attempt all the levels. You attempted drawing, but after that, you reloaded the tab. So, actually, you only attempted music and programming.
An easy way to get past the programming level, is by putting a shield on the laser beacon, blocking the laser completely, and then creating platforms to reach the end. I was trying to challenge the player
This is the first time i tried to make a game, which is not really a game. Somewhere between a game and an app. I was trying something new, so sry if your disappointed with the results
Thanks for the feedback, and cool game(i saw your game)!
Fantastic concept, would appreciate if the mechanics of the last stage included certain places where you couldn't draw (as just building around all the hazards was by far the best strategy) and force the player to react with their instantiate tool (as well as include a hotkey). Good job
Thanks for playing!
That would be quite cool, but in the last stage, im trying to make the user apply his programming and drawing skills.
I should have added shortcuts.. i realized that too late, while play testing my game in the browser.
Thanks for the feedback! :D
Now I know that I can draw, program and do music XD ..
Cool game, but if you Instantiate objects around the lasers, the game becomes too easy..
Congratulations on entry game for this gamejam..
Thanks for the feedback! The programming level was meant to easy, so that you can figure out how to finish the level. That's why i used shields. However, in the last level, even if you block the laser, it can get hard. If you didn't realize, the final level tested your drawing and programming skills! :D
Glad you liked it and good luck with your own games!
I liked the overall experience, and mechanics.
Overall this was a great concept and with some polish could be a very cool game. In the tutorials I think there was too much information to take in at once which lead to some confusing gameplay. somehow incorperating the tutorials into the gameplay would work well. If you could check out my game that would be awesome. Here's the link: https://itch.io/jam/blackthornprod-game-jam-1/rate/319010
Thanks for the feedback!
Sry if it was confusing. I tried stuff like adding pictures to the instructions... maybe that didn't work out :|
I saw ur game, its really cool! Great job!
The game lacks some mechanical polish which is to be expected from a game jam game. But instantiate mechanic is very promising. The last fight is really cool and it shows the instantiate mechanic well. Although delivery is not perfect idea is brillant and it just works! :D
I know, i'm more of a programmer than an artist :D
Normally, i would take the images from the net, but i wanted to make everything by myself.
Thnx for the reply and im glad if you enjoyed my game :D
it was good, but the gameplay is pretty confusing...
I know, this game doesn't really fit any genre. I wanted the player to think about different ways of using his tools. It would be a little confusing, so i set up a little tutorial before each level, not telling too much, giving the player some freedom and chance to expirement
Thanks for playing!
A lot of thought went into this game. I like the many different activities that are available. I did end up getting stuck after the Boss Fight but overall I enjoyed your game! Keep going to see how much you can improve it.
Thanks a lot for the reply! After you defeat the boss, a key spawns, a little above your reach. you have to use the instantiate button to create a platform to let you get the key. Then you go next to the lock(to your right), and unlock the door using the down arrow (as visually depicted)
Thanks for playing! :D
The art part didn't make much sense and the controls over all were a little annoying switching between instantiate and destroy, also having to move back and forth to destroy. Also, the stage was pretty confined. There are good elements here just needs polish.
This game is confusing at first, but makes some sense after playing for a bit. I didn't like the music, but the explosions were cool.
Thnx a lot for the comment! Sry about the music, I'm really bad at it, that's why i put it only in 1 scene