Amazing i love the way you put every step of making a game into the game, my favourite part gotta be level design ;)
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Goon's Game-maker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #9 | 2.375 | 2.375 |
OVERALL | #10 | 2.167 | 2.167 |
SOUNDS AND MUSIC | #10 | 2.146 | 2.146 |
INNOVATION | #16 | 2.042 | 2.042 |
THE EXPERIENCE | #16 | 2.063 | 2.063 |
VISUALS | #47 | 1.917 | 1.917 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's a really entertaining mashup of mini-games.The first mini-game could be a pretty addicting mobile game by itself.
In the first mini game I got a bug after hitting 2 yellow blocks one after the other.in which the player went off screen and the camera couldn't catch up.
The second and third mini game are also pretty fun.It would have been useful to get a mini game select screen to play only a specified mini game though,but that's just a small nitpick(mostly wanted that because I found the first mini game really addicting :D )
PS: my high score https://gyazo.com/6816731d01ed4d9e70a6b289e3f96f0b
Cool game even if I am no good at it, and you made it with construct 2! My construct 2 games never really turned out, and I am not ever getting construct 3 because subscription service. But, yeah, Amazing!
I really liked getting right into these fast paced minigames, all the games are fun, fast and good to play around. I liked that they get hard really fast so you have time to play more minigames. The first time I tried I died really fast on the first minigame, but after trying it out again I feel thats the funnest one, kind of feels like an addictive flappybird type of minigame! :)
Programming is super easy to score or maybe I'm gifted for c# "the way of music" lol. Good attempt in writing the words out but I think you should use a text object for that, unless it's yo'thing then it's all good. Clicking green neutral blocks seemed to completely stop the character and the last minigame is hype and exciting. Good work!
P.S. FELLOW CONSTRUCT USER! <3
Thanks for your feedback! I think you must just be particularly good at music since a couple other commenters found it more difficult than the other games. Sorry but I don’t quite get what you mean about clicking green blocks stopping the character?
P.S. Your Construct game was really cool! Clearly with our Construct powers we are UNSTOPPABLE!!
Uh, it appears I accidentally left in normal arrow key movements without meaning to I MEAN OF COURSE that it was completely intentional and I put it in as a way for players to be able to somewhat control their movement.
Ignoring that minor completely intended mishap the way it works is that there are three speeds, slow, medium, fast, so when you hit a red block it goes slow, yellow goes fast and green is medium, but medium gradually slows down the higher your score gets making it tougher as you go on. Challenge mode starts medium speed slower than in regular mode, so that's probably why.
P.S. WE WILL TAKE OVER THE WORLD
Third minigame is the best :) others are ok, but I couldn't get any high scores in them, so probably a bit too difficult.
Very fun game! I really like how fast-paced it is and how you have very little time to figure out what to do. My favorite minigame is the third one.
The last minigame was my favorite and I think might be worth expanding upon. The second game you became overwhelmed too fast and the first game gave you little time to get your footing. I did enjoy the music and the art was nice.
I do agree about the first game, it gives very little time to let the player experience the mechanic before shoving them right in the deep end. With the code game I intended the fast difficulty spike to keep a fast pace and stop the player from getting bored or wanting to die intentionally if they wanted to get onto the third game without having to sit through easy levels but I suppose actually letting you get a feel for the game before it gets very tough is also important. Thanks a lot for your input!
This game is really fun!! My favorites were level and coding mini games! I did 36 7 52 in challenge mode XD
The level minigame is hard, it took me some tries to understand what to do, but I think it's gameplay is great!
And the sprite level, I think it would be awesome if we could move to all sides. It's hard to avoid the projectiles that comes from the sides.
You did a great job! ^^
OH MY! 52 in challenge mode sprites is a lot. I think I only scored higher than that once during testing, so well done there lol. I agree the levels game could have used some better teaching methods, but I’m not really with you about the sprites. The main version of sprite fight allows you to move in all directions and I think allowing that in challenge mode would make it feel a lot more like the normal game and take away the bite of playing in tough mode. Thanks, I appreciate the feedback!
Amazing game, it's the proof that you don't need fancy graphics to have a great game, I loved the sprites and code minigames. And the music works well with the game. Good job!
The level minigame is the less intuitive of the 3 and also the hardest to master i think, the three times I played the game I just died almost instantly in that minigame, so maybe an option to select wich level you want to play could be a good improvement so you can practice the level. However it's really good, it just requires more practice than the others
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