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They Shell Crack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #339 | 3.172 | 3.172 |
SOUNDS | #410 | 2.759 | 2.759 |
VISUALS | #470 | 3.103 | 3.103 |
OVERALL | #505 | 2.931 | 2.931 |
INNOVATION | #560 | 2.552 | 2.552 |
THEME | #584 | 2.621 | 2.621 |
MUSIC | #760 | 1.621 | 1.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a pretty fun game, a bit too easy though. Enemy bullets are very slow and small and easy to avoid. The only challenging enemy is the exploding robot.
Pretty nice, didnt realy understand which part of the game realates to the theme, but still it was pretty fun. reminded me of the binding of isac
To fit the theme, we came up with two gimmicks:
1. You always play in the same room!
2. Clearing the room in the designated time will add the remaining time to your timer.
Also, we were really inspired by TBoI :D
Hey. Its preety good. Its getting chaotic at floor 20.
As the other guy said, i am also a bit confused with the control at the start. It would be nice to put the controls instruction at the start of the game.
Now, is that chaotic good or chaotic bad? 🤔
Well. I was surrounded by two fire demons and one bomber with 1 hp left on me, so good times. :)
The difficulty really ramps up when there are three enemies in the room. There is little space to escape, so taking damage is inevitable. Putting good upgrades before difficulty jump might gives the player better chances of cracking harder levels.
It took me some time to understand how to shoot :)
And I would want bullet to be faster