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Breathe In's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS | #48 | 3.771 | 3.771 |
INNOVATION | #82 | 3.771 | 3.771 |
OVERALL | #143 | 3.743 | 3.743 |
MUSIC | #169 | 3.486 | 3.486 |
THEME | #184 | 3.543 | 3.543 |
VISUALS | #249 | 3.686 | 3.686 |
DESIGN | #302 | 3.229 | 3.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really like the minimalist approach :) The controls feel super tight. At first I was kind of distracted and thought I was supposed to gather as much gray blobs as possible instead of chasing the ins and outs. I would've like to see more things communicating how you're getting closer to a mindful state, maybe like some ripples appearing and going in and out as the session progresses? Wanting to see what effects show up next would give the player an additional incentive to stay alive. All in all solid entry
You are not the first person to suggest some indication of how close you are to winning, so definitely something I'll think about. Glad you liked the controls, they seem to be a bit divisive, as I've had some people say the opposite.
Thank you very much for your feedback :)
Very unique game, good use of the theme and great sound design.
I'm glad you liked the sound, It's not an area I'm normally good at but I've been having so much fun experimenting! Thanks :D
Such a refreshing idea. Well done! :)
Thank you :)
Good but very hard game. The increasing amount of stress I felt when the screen starts getting more and more filled with text and rushing over to breath in or out was the exact opposite of meditation (but you already said it was not a game for meditation, so I should have seen this coming).
Easy to control and very clear what to do from the start!
Thanks for the feedback! :) Yeah at first I kind of overlooked that the game might look like a meditation tool so I was getting similar feedback (i.e. I did not feel calm while playing!) so thought I should warn people upfront what they were getting into :D
Also, glad you like the controls and figured out what to do straight away. That's also something I had to tweak on feedback, had some complaints about unfair controls (they were very drifty originally) but I increased friction to give you more control and I think it worked out :) And the text that says WASD to move and Collect Me was added kind of last minute because I had a few people straight up ask me "How TF do you play this?!" after not clicking the How To Play (which at the time was labelled About)