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Basky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #766 | 2.214 | 3.500 |
THEME | #793 | 2.055 | 3.250 |
OVERALL | #808 | 2.055 | 3.250 |
DESIGN | #845 | 1.897 | 3.000 |
INNOVATION | #876 | 1.739 | 2.750 |
MUSIC | #908 | 1.265 | 2.000 |
SOUNDS | #937 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept sounded interesting though it seems to have been rendered mostly useless by the fact you can just drop them anywhere and honestly it was more fun to pick up the coins and go crazy with the physics than it was to avoid them for me personally.
Some feedback:
This was an interesting concept and I feel like if you went full into the fact of forcing this "Basky" to pick up coins with the physics and use it for getting past obstacles or purchasing access to areas etc. Since the point is the basket doesn't like having coins in it, the reason could possibly be that it likes being fast and being weighed down is annoying, but that could become a mechanic possibly?
Looks very cute and the animations are very nice. I didn't really understand what the coins do though, they seem to kinda randomly throw you around?
Love the physics of the coins, and the wiggles of the player, but i would have liked a restart button, for when the boxes get stuck.