Would love to see what time you could get in my rogue like submission.
Pancakeey
Creator of
Recent community posts
Nice rouge-like, with a ton of upgrades. I would like to see more features like bosses and more dynamic enemies that play off each other, like a melee enemy that rushes toward you while another shoots at you. I really like the randomly generated levels, it really makes the game more repetitive. I also made a rogue-like that reminds me a little of this. Great game that i will give a great score.
I like the retro feel, and nice concept that you cannot let anyone leave the area if you don't want to be caught. the only real thing i want to see is more decoration and instead of the player stopping when attacking, then the player should just slow down. I liked how it starts to feel like a bullet hell when you play for long enough, and it really only become difficult when you make mistakes. Really fun game, and I will give it a good score.
Great game, it was a little hard to understand what the was happening, but after i played for a while i think I got the gist of it. It was a little slow paced, maybe if you increased the speed of the blight and the speed of the plants there would be more of a hurry to protect the environment. It was a lot of fun playing and you did a great job of making the game, hope you'll continue working on it.
Very cool game, it was like playing a pokemon game but you need to build your pokemon. I can tell you put a lot of work into the backgrounds, sprites and lore/dialog. I would however like to have seen more attacks or body parts, for more content. i did choose to fight audrey and got my ass kicked. but overall a great game, with beautiful backgrounds, and it was pretty fun to play.
fun little game and a great twist on tower defence, my strategy was to stack all my tombstones on one flower. I would have liked some more variance like getting more tombstones, and more features like maybe a shop to buy different tombstones, and then you would generate money the more flowers you have.
That's okay, a lot of people have had problems with the difficulty, the levels were also a bit rushed and it was acually harder but tried to make it easier last minute. I also had some bugs with the HTML version of the game that made it so you would have 2 monsters selected at once, if you tried to switch while having a monster selected, but that feature is in the .exe version, but thank you for playing, and the critism, will try to better my control scheme and difficulty next jam
Really cool game, i've always loved point and click games when i was younger, though im not really that good at them, but i managed to beat the game. though i didnt really make any sense of the actions taken, but it was fun to player. Nice work, and impressive you managed to make all that art in the two days given.
This game was very enjoyable and a great twist on the game of snake. I love the main character he is very cute and the attension to detail is very good, like the snakes eyes looking at their target. although it feel a bit repeditive and exploitable like when you make a snake get stuck chasing an apple against a wall, then i can just fill the room with fruits. But the exploits can also make the game more fun and makes the game move faster. I was pretty surprised when i got to level 5 and saw a boss snake, though it died pretty fast. I ended up trying to feed the snake as much a posible, and found that the snakes becomes faster as they grow, so I started trying to make a snake as big as posible, and that was fun too, and could be a game on its own. In conclusion i think this is a great game with many things to do and try, my only criticism is to make it a little more fast paced and some changes each level so it doesnt feel repeditive