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Control Patrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #255 | 3.227 | 3.857 |
SOUNDS | #272 | 3.108 | 3.714 |
THEME | #357 | 3.108 | 3.714 |
MUSIC | #419 | 2.749 | 3.286 |
VISUALS | #464 | 3.108 | 3.714 |
OVERALL | #618 | 2.630 | 3.143 |
DESIGN | #706 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea, bad execution.
The player was too slow to reach the "diversitors" and it was too hard to zap them.
Also some times the player was stuck in place without an obstacle infront of him.
Other than that there was no balance at all between the player movement and zapping speed to the amount of "deversitors" in the town.
But who cares... diversity won!
thanks for taking the time to review and feedback. I know that it’s hard and unbalanced - there was no attempt to make it that you could actually last too long and the van was the method to get around faster but had the risk of running people down but added fun.- that aspect was a conscious decision.
The getting stuck etc was not so I take those points back to the lessons learned. This was my first attempt at a game jam.
Thanks again
I had a lot of fun and laughed a lot playing your game!
Nice one
Thanks for your review. I am glad that you liked it. I learned a lot from this challenge to help me in future projects.
it is a shame that the controls and the hitboxes are so clunky, cause the art is nice and the concept is very fun !
Thanks for taking the time to play and review. I take your feedback on board!!! 👍