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Air Gun Adventurer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS | #703 | 1.897 | 3.000 |
MUSIC | #768 | 1.581 | 2.500 |
DESIGN | #845 | 1.897 | 3.000 |
OVERALL | #862 | 1.897 | 3.000 |
THEME | #876 | 1.739 | 2.750 |
VISUALS | #954 | 1.581 | 2.500 |
INNOVATION | #961 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A really well done and interesting mechanic, most of the time though I generally ended up ignoring the WASD movement and played it like a shoot to move game. Which was definitely a bit more fun in my opinion. The puzzle use of the coins mechanic is pretty varied though, it's definitely interesting and leaves a lot of openings for future additions. A bit of finer feedback tho:
That's about all, overall though a pretty fun game to play. I'd definitely be interested to see where you could take it and see what additions might come up.
First off, thanks for the feedback!
I can see now that the wasd controls were a bit imprecise. My one play tester also opted to just use the mouse, which should’ve been a sign lol.
I definitely understand what you mean by some mechanics not being explained well enough, I thought about adding a level that explained key-coins a bit better, but because I made the game I thought that it’d be easy to figure out, which obviously wasn’t the case.
I also thought that the level that forced you to fall before you could reach the end would’ve taught the coin dropping mechanic, but I guess some text wouldn’t have hurt.
I don’t know exactly what you mean by having it so when you hold down longer you create a bigger blast as it’s tied to rapid fire mechanic, but I could see a secondary burst option tied to right click making interesting gameplay.
As for the difficulty curve, I tried my best to smooth it out but I only had one play tester and by the end they’d also mastered it so they couldn’t give good feedback about it, but if I ever make an enhanced version of this game I’ll definitely try to implement this and all other feedback you’ve provided.
Lastly, thank you for taking the time to play my game and give detailed feedback even though it isn’t the prettiest or most complex game in the jam. Thanks for playing!
Very cool game, loved the level design and the use of the coin pickup mechanic to both work as a collectible in the first couple of levels, but then a restriction in the later levels.
The music and sound was well made too:)
It's interesting to play, but the player moves a bit to fast, so it hard to control
And when you collect some coins it just stops shooting and collecting anything till it falls to ground. I thought it would be like: you get more coins you are heavier
I can see what you mean about the player moving too fast, but the air gun stops shooting after you collect all the coins in the level because the air gun doesn’t fire fast enough to keep you in the air, so I thought it would feel better if you just fell at that point.