Thank you, really glad you liked it :D
VinciDa
Creator of
Recent community posts
Thanks alot!
And good feedback too! I was considering making the introduction and tutorial skippable, but ran out of time since it wasn't my highest priority.
The arrow dispenser probably needs a rework, it can almost only be placed on the far back wall, and was mostly meant for shooting down wizards, but I think it ended up being too week in generel.
Not sure what you mean about always getting round 1, but glad you liked the parts that did work :D
The chest transition is 4 line renderes expanding in size, which made it quite fast to create.
I did the simple animations for the characters and traps in Unity, and it's almost exclusively just rotating stuff over time.
The movement of the characters was done with through scripts and made use of rigidbodies to handle gravity and velocities :D
Cool game and very nice setting. Really liked the whole tabletop look.
An improvement, gameplay wise, would be to have a crosshair or some other form of indicator, telling me where I'm actually shooting, since it was pretty hard unless I got right up in the enemies face.
Other than that the game felt pretty good, well done.
ah, bummer :D. Processing doesn't (as far as I know) have any form of size scaling, I have experimented with making my own scaling before, but didn't have time to do it for this game. Can I ask what resolution your monitor is? I believe the window should be 1000x1000 pixels, but I did see some weird sizes while testing on my laptop:)
Super glad you liked it though, I am really happy with it myself too :D