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VinciDa

80
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A member registered Dec 17, 2020 · View creator page →

Creator of

Recent community posts

Thank you, really glad you liked it :D

No worries, the bug wasn't game breaking or anything, I just found it a little funny :D

Thanks! Really glad you liked it. And thanks for the feedback as well. Accessibility is something I didn't really think about, but this is a great example of why it is important, I'll for sure put more thought to it next time :D

This is neat! Hard, but neat. Great artwork, everything looks super good. Did manage to get myself stuck inside a wall with a combination of a power shot and a booster. 
I would recommend making the camera offset itself in the direction of travel, to let players be more prepared of what is up ahead.

Wauw, this mechanic is super cool. Great exploration of the mechanic as well, with both moving obstacles and multiple crates.
Little hard for a game jam perhaps, or maybe I'll just need to git gut xD

Simple but nice game. Controls were a little frustrating sometimes though, the double jump seemed to not always work properly.

Great concept and nice use of the theme, but somewhat tough to play. The planets really suck you in, and you have to be pretty close to them to get points. I could see this being really good with a few tweaks.

Seems like this was just submitted to a whole load of jams...

Interesting balance between wanting to go fast while still staying in control. I would suggest maybe making the timer visible while playing. Super nice entry :D

Super cool! Great tutorial and fun gameplay.

Cool idea and visuals. I really like the simple wireframe look, though at times it could get a bit hard to navigate. Movement felt good and the mechanics seem well executed :D

I originally wanted to have a separate page with a 'total scoreboard' that would show your total time across all levels, once the same nametag was present on all individual boards, but ended up not having time for it.
Glad you liked the levels and thank you for playing! :D 

Oh wauw, thanks alot. Glad you liked it, I'm quite satisfied with the result myself :D
I'll make sure to check out your game too once I get some free time later today

Thanks for playing!

Wow, thank you!

A speed up option is a great idea! :D

Thanks alot!

And good feedback too! I was considering making the introduction and tutorial skippable, but ran out of time since it wasn't my highest priority.
The arrow dispenser probably needs a rework, it can almost only be placed on the far back wall, and was mostly meant for shooting down wizards, but I think it ended up being too week in generel.

Not sure what you mean about always getting round 1, but glad you liked the parts that did work :D

The chest transition is 4 line renderes expanding in size, which made it quite fast to create. 
I did the simple animations for the characters and traps in Unity, and it's almost exclusively just rotating stuff over time. 
The movement of the characters was done with through scripts and made use of rigidbodies to handle gravity and velocities :D

Just because similar games exist doesn't mean it does not fit the theme ;D
Thanks for playing:)

Thanks!

Thank you:)

Neat and hard game. Got around 47 for my best attempt:)

Yoo this is so cool. Actually really liked the game. Was a bit confused at the start, but once I got a hang of the mechanic it was really great.

Ah bummer, some of the other devs had that same problem, but since it worked most of the time we didn't spend extra time trying to find out why is sometimes just stopped working. Thanks for playing:)

You should be able to click the buttons on the bottom left to choose a building to place. Then click where you want to place it:)

Many thanks, glad you liked it. Particles and a good destruction feeling was the main priorities, so glad it worked out :D

Thanks a lot! Originally I wanted some moving enemies and different types as well, but I had to cut those because I was running out of time. Respawning sounds like a good idea too. Thank you for the feedback :D

Thanks for playing, unfortunately didn't have time to maker a more advanced boss :D

Yeah, I should probably look into browser builds. Thanks for the feedback, and for playing:)

Super cool game, really enjoyable. Loved the shop upgrade concept.

Thanks, glad you liked it. I originally wanted 6 weapons to roll between, but ended up running out of time :D

Cool game and very nice setting. Really liked the whole tabletop look.

An improvement, gameplay wise, would be to have a crosshair or some other form of indicator, telling me where I'm actually shooting, since it was pretty hard unless I got right up in the enemies face.

Other than that the game felt pretty good, well done. 

Very clean looking game. Dying feels really juicy.
I think your retry button might break the game though, as after I pressed retry, I could only roll once and then the die was stuck.

Other than that it was really good, and got pretty hard quickly :D

Cool game. Little weird that nothing happens when you lose, but otherwise nice:)

Thank you!

Thanks a lot. Really glad you liked it:)

Well done, thanks for playing

Cool game, little hard to control the projectiles, and didn't get a grasp of how to aim, or how the projectiles behaved. Read you had problems with the projectile system which is a shame, but well done for still getting it finished in time:D

Thanks a lot! Glad to hear I'm not the only one thinking it all came together in the end :D
I'll make sure to play your game too:)

ah, bummer :D. Processing doesn't (as far as I know) have any form of size scaling, I have experimented with making my own scaling before, but didn't have time to do it for this game. Can I ask what resolution your monitor is? I believe the window should be 1000x1000 pixels, but I did see some weird sizes while testing on my laptop:) 

Super glad you liked it though, I am really happy with it myself too :D

Thanks a lot, and thanks for the feedback:

There really wasn't any objective so i can see why it was unclear:) 

The timer is the time of the day, and the sun rises at 6.00.

Glad you liked the art and music:)