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Coin taker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #338 | 3.162 | 3.333 |
SOUNDS | #375 | 2.846 | 3.000 |
MUSIC | #421 | 2.741 | 2.889 |
OVERALL | #446 | 3.057 | 3.222 |
DESIGN | #448 | 2.951 | 3.111 |
INNOVATION | #617 | 2.424 | 2.556 |
VISUALS | #672 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game and very good use of the theme.
I was confused in Level 2, before I realized that I could do double jump. You should have explained that in the game.
Also I saw some blind jumps in Level 4, putting signs about where player should fall would make a better level design.
However mechanic itself has a great potential, good job for your first game :)
Good game with good mechanics.
That was good! Good level design.
It was good, though not the best implementation of the theme. Also, a more dedicated tutorial describing all of the mechanics would have been helpful. Congrats on your first completed game! In fact very good for one. I shiver just thinking about my first...
Thanks for the review, the idea was . . . if you have less coins you will get more advantages. So you need to go with 15 coins to the door.
And if you drop the coins you will jump higher to go to the door , and then you can come back to collect the other coins.
Yes, and I figured that out. However, what I mean is that you shouldn't have to explain this in the comments for me. It should all be inside the game from the beginning
It has a good mechanic.
This is good for a first game