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Year: 2100's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS | #205 | 3.267 | 3.267 |
VISUALS | #223 | 3.767 | 3.767 |
OVERALL | #332 | 3.300 | 3.300 |
DESIGN | #340 | 3.167 | 3.167 |
MUSIC | #358 | 2.967 | 2.967 |
INNOVATION | #593 | 2.467 | 2.467 |
THEME | #737 | 2.233 | 2.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Everything feels great in game mechanics-wise, reminds me of the "alien shooter" from early 2000s. It only becomes overwhelming when you don't know where to go next.
thanks w appreciate your feedback and ratings
Btw I also played alien shooter part 1 and 2.
But I didn't ha that game in mind while designing the mechanics.
The source of inspiration was 'hotline Miami '
And the scientific theme came because we'll everyone love cyberpunk.
It looks really good and the controls also feel nice, but it is really annoying, that you have to start all over if you die.
There are multiple checkpoints, you just have to find them :)
Then I just was to bad to get there ^^