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A jam submission

Tiny ForceView game page

Defend the universe long enough for it to grow!
Submitted by Red Iron Games (@red_iron_games) — 11 hours, 44 minutes before the deadline
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Tiny Force's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#853.1253.125
Theme#923.5003.500
Innovation#1042.7502.750
The Experience#1082.6252.625
Visuals#1202.8752.875
Sounds and Music#1242.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hi,

nice game. make your background a bit more alive, this would improve the overall experience for me.

feel free to try-out and rate my game.

https://itch.io/jam/blackthornprodgamejam2/rate/379449

Kris

Submitted

This is a nice idea. It was a bit hard to rotate, probably would be easier using mouse. I like the sounds and music, music helped to create a bigger tension

Submitted

I enjoyed it!  360 degree space invaders with a twist.  Couldn't get pas the 1st planet though as found it challenging.  The targeting is a little slow, needs fine adjustment and is slow to shoot...so makes it hard.  Really like the concept though and some tweaks would make this one brilliant game.

I'd really appreciate you taking some time to look at my 1st entry in to a Jam (this one) and also rate it for me along with any feedback :)

Submitted

Cool game ! The concept of switching planets work really nicely, and I like the fact that you have to carefully aim before shooting since the fire rate is so low. The graphics are clean, and hitting the missiles feels really good. As for the music... well, it's a bit repetitive, I must admit that I've muted the game after the 5 first minutes x) It's not that it's bad, but I think you should have made it more progressive, like it gradually gets more intense as the planets are getting bigger for example. 

Adding powerups would have been a great way to fight the repetitivity, for example something that makes your ship move faster or that makes your porjectiles bigger. There seem to be a small issue concerning screen sizes as well, which is that missiles coming form the upper and lower sides of the screen are way harder to destory since the aspect ratio of the screen has more horizontal space than vertical space. 

Overall it still was a great entry, and I really enjoyed playing it ! Congrats !

Developer

Thanks for that feedback! I really do appreciate it. :)

The advice about a progressive track is a really fun idea; might just take you up on that offer. It was my first time composing, so it was my weakest point; but this will give me a better opportunity to hone those skills.

Submitted

I like the idea, changing planets for different shooting angles works nicely and everything feels very smooth. Would've loved a bit more precision aiming and the music was... horrendous for longer playthroughs.

But when that first rocket was halfway, and suddenly started speeding up.. that legitimately gave me a heart attack! That's pretty damn awesome! :P

Developer

Thanks for the feedback! I think the music is what I most hated, but it was my first attempt at composing. Glad to hear you enjoyed it, and not gonna lie that I chuckled when you mentioned the speeding missile. XD