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Space Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #77 | 3.266 | 4.000 |
Overall | #110 | 2.858 | 3.500 |
Innovation | #127 | 2.449 | 3.000 |
Sounds and Music | #129 | 2.449 | 3.000 |
Theme | #154 | 2.858 | 3.500 |
The Experience | #154 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool concept, I really like the art and the sound effect. Poor soundtrack tho. You could add power ups and different enemies. Very good game overall!
That's true, I'll get a better soundtrack and implement power ups, thank you for the feedback!
I played it and I like the particle effects and the idea behind it!
I believe that the weapon rotation needs to be faster, or the enemies slower, since I usually lose because I can't get to position fast enough. The weapon is also not very forgiving, you need a perfect shot to kill the enemy.
Since it seems like a good game, and if you want to develop it further, I would add more weapons, different enemies and maybe have the gravity of the enemies affecting the bullets.
Good job! Keep it up!
Thank you for your feedback!
I ended up too busy during the jam, so unfortunately a lot of my ideas didn't come to be true. But I'll make sure to finish it and implement your suggestions, thank you again.
For those that are confused: Arrows to move, X to shoot
You should probably have a short tutorial, even just text to explain that because I went through every key on my keyboard until I found the right button haha. I like the idea, but it does get boring after a while because nothing changes. You should implement power-ups for faster speed/stronger weapons/something and you should implement different enemy types or environmental effects. Overall, great idea, just needs a little more variety and it's all good :)
Thank you for the feedback! I'll implement different weapons, some power ups, and of course, some kind of tutorial