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A jam submission

The Vengeance of ChickensView game page

The forces of good and evil are fighting! Take 'em all out for a high score!
Submitted by ScarfRavenStudios — 10 hours, 32 minutes before the deadline
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The Vengeance of Chickens's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#164.1474.147
Overall#223.6473.647
Presentation#263.8533.853
Gameplay#293.2653.265
Relevance to the Theme#333.8823.882
Immersion#493.0883.088

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
Art, Code, SFX - EquippedHats, also known on here a Scarf Raven Studios

External Credits
DPComic Font - Codeman38

How did you/your team interpret the theme?
You are not the hero, but you're not the villain(s), either. You're an angered neutral party (of chickens) who hates both.

How was your/your team's experience in this jam?
Despite feeling like I procrastinated a lot, I've actually managed to submit fairly early for once, which was a surprise! This is also my first top-down game, and uh... yeah, i'm not gonna try one of those for a while...

Content Warnings
N/A

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
(+1)

Nice spin on a class gag for fans of pixel art Zelda games.

PROS:

  • Surprisingly diverse cast of enemies to encounter and they all have unique challenges to deal with. Also like how they were iteratively introduced over time so players can get used to the mechanic of simpler enemies before dealing with more complex enemies.
  • Pixel art looks great and consistent across the environment and characters alike.
  • Combat areas are nicely spaced out so that there are plenty of "safe" spaces for players to regroup and get a hang of their controls.

CRITIQUE:

  • Played on keyboard and definitely got a "pat your head and rub your belly" feel from the controls. I'm sure with controller it's more intuitive with twin-stick behavior, but for keyboard it would be nice to have the mouse dictate my targeting since that's a broadly used control scheme for twin-stick shooter style behaviors.
  • I didn't feel a lot of time pressure other than when I noticed that the enemies were killing chickens I could possibly pick up. That made me feel bad often because I really didn't have much time to save some of them, but I got a bit numb to it over time because I didn't see much need for more than 5 chickens or so. It'd be cool to get grander or more spectacle attacks/abilities the more chickens I have to give me incentive to save more chickens faster.
  • The environment pixel art looked really nice and beveled to give the 3D top-down visuals, but I could just run over a lot of objects that I thought would block my movement. Might tone down some of the contrast creating the beveling effects and/or hard edges for things if players are supposed to be allowed to walk over them just so that it's not visually confusing where I can and can't walk.
Developer(+1)

Woah, thanks for the in-depth review! I always look forward to these.

  • Controls - They're already going to be the first thing I work on if I do find time to update. I did try mouse controls but I scrapped them after they didn't work right. I'll see about adding them back in - a few other people have already mentioned them!
  • Time Pressure - I hadn't even considered better attacks for more chickens! Definitely going to look into that, alongside proper powerups and different chicken variants. Those three should theoretically give better time pressure.
  • Beveling - Unsure what you're referring to here. I'm assuming it's the thick grass decor? If so I might have to toy around with that.
Submitted (1 edit) (+1)

The game art is really nice and the concept is fun. Adding a music would be really cool like the others have said. But for me the controls are the big downside of the game, they feels a bit impratical. Maybe moving the target with the mouse and attacking with left click would be better. (I haven't tried playing with the gamepad) Otherwise great game ! 

Viewing comments 22 to 21 of 22 · Next page · Last page