The monster art is fantastic and the dialogue is good. The SFX that are there work really well and the UI is nice an clean. The combat is a little tough and I'm struggling to understand what to do. It sounded like you're supposed to use the handbook for clues? The palette is nice and simple but I feel the cyan is maybe a little too bright? It hurts my eyes a bit. But something in that same range is great!
I can't wait to see what this might look like in the future with more development and music added.
Play game
Disaster Delivery (Bored Pixel jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #89 | 2.746 | 3.500 |
Relevance to the Theme | #90 | 2.942 | 3.750 |
Gameplay | #96 | 2.255 | 2.875 |
Concept | #96 | 2.746 | 3.500 |
Immersion | #98 | 2.353 | 3.000 |
Overall | #98 | 2.608 | 3.325 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Vinion.
External Credits
Kenney Assets
How did you/your team interpret the theme?
You are anything but the Hero, in this case someone just trying to earn a living.
How was your/your team's experience in this jam?
Fun and Hectic.
Content Warnings
N/A
Leave a comment
Log in with itch.io to leave a comment.