Wow, thanks a lot! This actually means so much. So so glad I inspired you and thanks for the kind words. I see mostly the bad things about my games and being reminded that other people like that or even are inspired by them is so incredible! Hope the best for you guys on your game and would gladly like to know more about it! And thanks for making my day :)
memile
Creator of
Recent community posts
HEY! Thanks a lot for checking the game out :) Yes I left the debug hotkeys for everyone to enjoy, but when players use them, they get a cheater ending hahahaha, I still think it's a good thing to leave them in, it allows player to explore the game without needing to be too skilled at the game. For the desktop build, I really want to make one, but this game is made with scratch, and exporting to exe is very hard, and many of the websites I've tried to convert it on don't work for me. Thanks for the long comment and noticing many of my design decisions, makes me feel like I did the right thing :)
Who gave you the right to make such a sick game? This is insane, I gave five stars to all categories. I gotta say, the difficulty was a tad bit too easy in my opinion. In the future you could add bullet attacks from enemies. Also, I feel like bibo should deal more damage to enemies with his gun, I found myself staying in sword mode up until the boss fight since I didn't find bibo that useful against small enemies. Also, their are too many waves before the boss. I feel like spawning more enemies per waves would also make the upgrades feel more rewarding. I think this is my favorite entry from the jam good job!
OOOOOOH, those particles and sounds man! While musician get a stink face from a sick lick, I get one from a good game feel. With that said, the AI is fun to play around, but it for sure is rarely useful. With that said, this wasn't supposed to be a useful painting program so no need to complain about that. That was just a fun experience and that randomness is what makes this game/tool stand out. Good job man!
Really neat game! At first, I was a bit unsure, since I felt I was guided and simply following whatever the AI did without much gameplay, but then the platforming came in and that was quite fun :) Also really liked the error message at the end, and I still haven't looked behind me, too scared to face my inevitable demise.
I adored this! This was simple, addictive, and not hard to pick up. The many upgrades were fun to pick from and gave me that greedy roguelike item collecting feeling. Someone's been playing Vampire survivors it seems like (or has seen footage idk, but it is similar, and it's not a bad thing :)). FEEDBACK TIME!!! One thing, for the tongue, you should probably make a raycast/hitscan system of sort, because pressing enemies gets very tedious sometimes. Having a tongue that goes in the general direction of the mouse would feel great and could even add a different type of challenge, one where you need to aim. Great job overall, might be the game I gave the highest scoe ;)
This was really fun! The art was really unique, it had a great color palette and atmosphere and I really liked the animations. It was really satisfying to grind for more money and buy robots. I sometimes felt overwhelmed, with all the robot UI. I didn't know what each weapon icon meant and I got lost between all the different pop up menus, all while the action was still going on, which was not helping. Also, the enemy intros are SICK, but please either slow time, stop time, or make the player invincible during these, because they hide the player's view while enemy collisions could happen. Great job, it fits really well with the theme :))))
This is INSANE! The story telling, the AI picture making, the art gallery, such diversity, such uniqueness to this game, it was just a blast and I felt like I had done something even tho these images were already chosen and pre-rendered for the game. The reactions from the main character to the images were the cherry on the top and added so much to the immersion. 10/10, its perfect!
I would say, much yes, and by that I mean, this is something I personally really like, it's just really on point with graphics, sound and gameplay (and concept). Really nothing to complain about here, I had a wonderful time with the game. You guys deserve to be in the top 10 in the jam leaderboard in my opinion :)
HOW DID YOU MAKE THIS IN 3 DAYS! The amount of content and quality of te game is INSANE! I feel like game would've blown up on youtube back in like 2014, this type of simulator game used to be viral back then. Now, for a bit of feedback, the movement feels a little unprecise to me, sometimes, it feels like I can't turn fast enough ((you could perhaps try to make the turning faster?), and my jump sometimes felt a little late, also, maybe make the paw strike hitbox a little bigger? Still, it's an insanely crafted game for a jam, and I wouldn't give you as much feedback if I didn't like the game so much. Really loved breaking those objects :)
The art is delicious. That shading and creativity is insane. In the future, I'd be amazing to see more animated sprites, to give more life to the game and the dice system could be introduced with a nice tutorial that shows you step by step how it works, but for the jam, this game is amazing, really loved it.
That was really fun and unique. I feel like you should let the player aim, because I felt like I sometimes died out of my control. And, the player already has a reason to reroll, which is to dodge enemy bullets, so you don't need to make the game harder by locking the player's direction I feel like. Good game anyways :)))