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memile

186
Posts
25
Followers
21
Following
A member registered Apr 28, 2019 · View creator page →

Creator of

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Wow, thanks a lot! This actually means so much. So so glad I inspired you and thanks for the kind words. I see mostly the bad things about my games and being reminded that other people like that or even are inspired by them is so incredible! Hope the best for you guys on your game and would gladly like to know more about it! And thanks for making my day :)

Hey! Yeah the infinite ammo was a lot of fun I admit, although, it was really unbalanced. I guess it gives a reason to revisit both versions of the game. Thanks for checking the itch version :)

Really liked this! Took me a while to understand what I actually needed to do since the instructions were not on screen long enough for me to read and unserstand, but once I got the hang of it it was a lot of fun. Great job, I really like the visuals as well :)

This was a lot of fun! I really love the personality you gave to the robot

I'm in love with the artstyle and sounds. The game was also very fun to play around with for what it was. Amazing job! The character and UI were also very well design, I love the style this game took!

Thanks :)

Thanks a lot! Yeah, he can be quite the help sometimes :)

Thanks :)))

HEY! Thanks a lot for checking the game out :) Yes I left the debug hotkeys for everyone to enjoy, but when players use them, they get a cheater ending hahahaha, I still think it's a good thing to leave them in, it allows player to explore the game without needing to be too skilled at the game. For the desktop build, I really want to make one, but this game is made with scratch, and exporting to exe is very hard, and many of the websites I've tried to convert it on don't work for me. Thanks for the long comment and noticing many of my design decisions, makes me feel like I did the right thing :)

Who gave you the right to make such a sick game? This is insane, I gave five stars to all categories. I gotta say, the difficulty was a tad bit too easy in my opinion. In the future you could add bullet attacks from enemies. Also, I feel like bibo should deal more damage to enemies with his gun, I found myself staying in sword mode up until the boss fight since I didn't find bibo that useful against small enemies. Also, their are too many waves before the boss. I feel like spawning more enemies per waves would also make the upgrades feel more rewarding. I think this is my favorite entry from the jam good job!

OOOOOOH, those particles and sounds man! While musician get a stink face from a sick lick, I get one from a good game feel. With that said, the AI is fun to play around, but it for sure is rarely useful. With that said, this wasn't  supposed to be a useful painting program so no need to complain about that. That was just a fun experience and that randomness is what makes this game/tool stand out. Good job man!

5/5 for sounds that's for sure ;) But other then that it's a fun little game. It's simple but affective. I feel like either the speed of the player could be tweaked, or the player could be given more health. Still, really fun!

Really neat game! At first, I was a bit unsure, since I felt I was guided and simply following whatever the AI did without much gameplay, but then the platforming came in and that was quite fun :) Also really liked the error message at the end, and I still haven't looked behind me, too scared to face my inevitable demise. 

This is great! This proves that simplicity is all that is needed. The choice between repairing the ship and upgrading firerate is genius. I also adore the artstyle. Great job !

I adored this! This was simple, addictive, and not hard to pick up. The many upgrades were fun to pick from and gave me that greedy roguelike item collecting feeling. Someone's been playing Vampire survivors it seems like (or has seen footage idk, but it is similar, and it's not a bad thing :)). FEEDBACK TIME!!! One thing, for the tongue, you should probably make a raycast/hitscan system of sort, because pressing enemies gets very tedious sometimes. Having a tongue that goes in the general direction of the mouse would feel great and could even add a different type of challenge, one where you need to aim. Great job overall, might be the game I gave the highest scoe ;)

Thanks! Yeah, I also noticed this issue post-jam. I guess it never happened while I tested. Happy you tried my game :)

This was really fun! The art was really unique, it had a great color palette and atmosphere and I really liked the animations. It was really satisfying to grind for more money and buy robots. I sometimes felt overwhelmed, with all the robot UI. I didn't know what each weapon icon meant and I got lost between all the different pop up menus, all while the action was still going on, which was not helping. Also, the enemy intros are SICK, but please either slow time, stop time, or make the player invincible during these, because they hide the player's view while enemy collisions could happen. Great job, it fits really well with the theme :))))

This is INSANE! The story telling, the AI picture making, the art gallery, such diversity, such uniqueness to this game, it was just a blast and I felt like I had done something even tho these images were already chosen and pre-rendered for the game. The reactions from the main character to the images were the cherry on the top and added so much to the immersion. 10/10, its perfect!

Gotta say I really like the pixel art and the stay/come mechanic, but I couldn't get pass the big guy on the second scene. Really great atmosphere tho. 

Thanks a lot man!

Really enjoyable game! It's simple and the AI help was really nice to have, felt like a breath of fresh air for a tower defense game. Great job!

Really really liked this! This is really simple yet captivating and fun. It's also really pretty and calming. Nice work! 

Really fun! I really liked the simple artsyle and I wonder how you made the AI rabbit work. Great job!

I would say, much yes, and by that I mean, this is something I personally really like, it's just really on point with graphics, sound and gameplay (and concept). Really nothing to complain about here, I had a wonderful time with the game. You guys deserve to be in the top 10 in the jam leaderboard in my opinion :)

Much yes (this game)

That was really well made, I loved every second of it, and it was filled with creativity, nice job!

Thanks a lot for playing and I'm glad my idea ended up working, at least my intention was to make the robot a burden and helpful, so I guess it worked. Also, thanks for the follow, it really means a lot, I'll follow you back as well :)

HOW DID YOU MAKE THIS IN 3 DAYS! The amount of content and quality of te game is INSANE! I feel like game would've blown up on youtube back in like 2014, this type of simulator game used to be viral back then. Now, for a bit of feedback, the movement feels a little unprecise to me, sometimes, it feels like I can't turn fast enough ((you could perhaps try to make the turning faster?), and my jump sometimes felt a little late, also, maybe make the paw strike hitbox a little bigger? Still, it's an insanely crafted game for a jam, and I wouldn't give you as much feedback if I didn't like the game so much. Really loved breaking those objects :)

Yeah, I don't blame you for skipping the tutorial, I also hate long tutorials in games, especially in jams. Wish I had more time to add a more interactive one. Thanks for the kind word, and I'm glad BurdenBot was a burden, that was intended hahaha :)

God DAMN! thanks a lot! Really was unsure of the game's direction at first, but seeing your comments makes me feel like a mastermind hahaha. Thanks a lot for the kind words :)))))

I'm really glad you say it's simple, I was scared that the game would be hard to understand. I might expand on it as well. You really made my day :)

Thanks a lot! And will do don't worry :)

Thanks a lot mate!

Thanks a lot, honestly, I started with a color palette and then added random colors here and there, and so I'm glad you like the artstyle :) Damnit BurdenBot!

The art is delicious. That shading and creativity is insane. In the future, I'd be amazing to see more animated sprites, to give more life to the game and the dice system could be introduced with a nice tutorial that shows you step by step how it works, but for the jam, this game is amazing, really loved it. 

Hey, could you give examples of games with graphics similar as ours, so that I can get reference and refine the art style ? :))))

That was really fun and unique. I feel like you should let the player aim, because I felt like I sometimes died out of my control. And, the player already has a reason to reroll, which is to dodge enemy bullets, so you don't need to make the game harder by locking the player's direction I feel like. Good game anyways :)))

Wish we had time to add the animations I made for him, the game would've felt a little more alive. Thanks for the comment :)

I am speechless.

I am speechless.