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Cosmic Cannon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio Experience | #2 | 3.867 | 3.867 |
Relevance to the Theme | #4 | 4.533 | 4.533 |
Overall | #5 | 3.613 | 3.613 |
Gameplay | #6 | 3.133 | 3.133 |
Visual Experience | #9 | 3.400 | 3.400 |
Creativity | #10 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Team Dream Crusher. artsybarrels, bluzi, Flalcon, Jsmalc, PreschuttiStudios, vlregent, ZeoMaddox
How did you interpret the theme?
we made a game set in outer space
How was your experience in this jam?
bluzi: kind of stressful but fun. definitely the biggest feeling jam ive finished a game for.
PreschuttiStudios: 5/5 had fun
barrels: i thought we were going to crash and burn to be honest but we somehow managed to make something! i'm so happy and proud hahaha
Flalcon: I worked too hard????
My hopes were high and my return rate was low
Happy that I could help
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Comments
fun! i like whirling around and firing wildly..! the visuals and music are nice! good work~
I really dig Falcon's soundtrack. The difficulty caps out pretty quickly and then it feels like there's no way to lose though, and there are a couple bugs (enemies shoot to the side sometimes, smoke clouds can be hit by bullets, and I think if an enemy is in the dead state they can still fire if the smoke cloud didn't disappear yet?). I liked the planet's atmosphere effect with the clouds wrapping around it. Did you guys run into any complications in having a team of that size? I've only ever worked with one partner so I don't know what it's like having a big team. -Grey
Absolutely loved the music. Well done.
Original concept. At first asked myself the controls, so maybe give them in start of the game. Also, maybe some more enemies types could be good, since for now the game's only about getting bored or not. But overall, the game as a very good potential, seeing forward evolving, if it's in your projects.
Still call hax!