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A jam submission

The final bossView game page

A boss fight based on luck
Submitted by Doctored studios — 2 days, 8 hours before the deadline
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The final boss's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#63.0003.000
Theming#83.3333.333
Graphics#132.5562.556
Overall#172.2222.222
Gameplay#192.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Previously made assets
I used A space asset pack from craftpix.com, and dice from farlands.itch.io

Team members
I made the game alone, except for the art assets

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Comments

Submitted

I did like the idea for roll the dice concept whether the boss or the player attacks, but I would also agree with Charlie about the part where it says about dodging attacks.

Submitted

Nice hit effect and that bg music is very spooky -- maybe not high-octane enough for a boss fight in space, but I still liked it :)

I don't think there's any way of dodging attacks from the boss which makes it feel like I'm in less control since my option seems to be to roll the dice until I land on an even number. Maybe a small tweak to this idea would be that attacks don't hit me if the boss is off to the left or right so timing comes more into play? The timing was a cool part of making attacks, so having a way of using it in the defense too could be nice.

Developer

that was originally the plan. There are point where he misses but I thought it was too easy.