I liked that, despite being simple, the logic beneath patterns should be discovered first
Like the subtle difference between Kraken's first phase's slow attack and fast attack and that in Brother's second phase projectiles are not random, but fired consecutively from left and right turrent which gives a huge advantage to player that have found these patterns
The experience was delightful, despite controls were intentilonally clumsy, I didn't feel enraged or that game was unfair, quality of life features (restoring health after battle so there would be no stupid deaths after Slime or Wyrm fights) were very welcome
The huge reference to Hollow Knight's Grimm in the Vampire bossfight and subversion of expectations with Rapid Slime (them not being slow) and reference to the architypical "Robot with two hands that you can climb to damage the vulnerable part" cliche with a twist second phase (the only time health was restored not after the end of battle, dunno if it was an intentional twist or not) gave the game's setting more character
Oh, and the berserk mechanic made the pacing awesome, though the damage scaling is quite extreme (green is too low and red is lowkey too high), but I think that was the initial purpose
I have enjoyed it very much, despite such hardcore retro games weren't a part of my childhood (maybe very distantly)
Thank you for your game!
Fucking Awesome! tons of fun; a simple and classic old-school vibe!