really cool idea for a game, but I had a lot of little gripes with it.
attacking midair downwards feels very sluggish, like there's a lot of end lag to the attack. I feel like I'd get hit a lot after bouncing off an enemy, because I'd expect I could just bounce off them again, but the massive end lag fucks up my timing.
Absorbing the blood of your enemy is a cool mechanic, but it feels because of the purity system it's best to just avoid absorbing as much blood as you can, which is unfortunate. I wish that like absorbing blood but not using it to heal you would give you a powerful but temporary damage multiplier or something, while still at the cost of lowering your purity.
I'd love to see this game as a fully fleshed out concept, as it visually looks awesome and has the groundwork for something great, but I think it might just need some more polish and reworks to the mechanics and game play.
The vibe of this game is exceptional. Huge fan of Johnny Hardball and his escapades!