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Shape Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #295 | 1.658 | 2.750 |
BOSS DESIGN | #322 | 1.508 | 2.500 |
FUN | #347 | 1.357 | 2.250 |
USE OF THEME | #351 | 1.055 | 1.750 |
Overall | #355 | 1.382 | 2.292 |
CONTROLS | #362 | 1.357 | 2.250 |
ART / VISUALS | #373 | 1.357 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Bosses drain the players energy, make the player slower and do less damage. Players are able to absorb the bosses attacks to recover some of their lost energy and revert this unfair exchange.
Did your team create the vast majority of art and music during the game jam?
Yes.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No.
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Comments
Tight controls and combat. The primitives have been arranged very nicely for the environment and character designs, very cubist. Animations and boss patterns are very cool, but with how much health they have the fights can become a bit repetitive, even with the color matching mechanic, which is neat.
This game is really fun. I thought that it was just a little slow paced but otherwise it was really fun. I loved playing. I really liked the art. Great Job.
If you are interested, could you please play my game. It would really help.
Pacing is incredibly slow. I would prefer a fast paced version of this. Also encountered a bug where the player falls through the ground while dashing.
Thank you for the feedback! I'll look into the dash bug.