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Telecardnesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #78 | 3.654 | 3.654 |
Audio | #101 | 3.500 | 3.500 |
Fun | #103 | 3.500 | 3.500 |
Innovation | #116 | 3.346 | 3.346 |
Overall | #153 | 3.378 | 3.378 |
Graphics | #161 | 3.654 | 3.654 |
Theme | #556 | 2.615 | 2.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You dive deep into enemies minds
Did you write all the code and made all the assets from scratch?
All the code but the icons for attacking are from a pack, rest of the art was from scratch
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Comments
That was super fun! Just a very great game congrats. The concept is known, but the background of "persuading" feels innovational! Also. It just FEELS so good! Realy good job on the designpart there. It plays very smooth.
Thanks, I spent a bit too much time on the polish and part of me wishes I spent a bit more time on the actual cards because we had like 20 more card and 2 enemies designed that didnt get implemented but I think it still turned out pretty good!
this game is so addicting lol
love the idea and visual style!
Glad you enjoyed!