Thx so much for your feedback! :D This was an old gamejam game and it`s dead now. But back then, we had a lot of fun designing it, because the artwork is drawn by hand and later implemented into the game. Reharding your feedback: you are obviously 100% right xD
R3dleg
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Ha nice game! In many ways it`s very similar to mine. My first thought was: oh shit, they built the same game, but the more i played to more differences i spotted. Very good entry. The fighting was difficult. There were situations where you just could not dodge or not hit. But the feeling was immersive. Well done and good job!
Thank you so much for the very conclusive review! I apprechiate it. The sonar... is 100% a placeholder. xD Also it is not very visible and very small on a screen where allready many thinks are happening at once. I didn`t take the time to make it fit to the surroundings. Gonna check your game out soon.
:)
It works! And it is something totaly unique! Sadly the sound did not work for me... The rest: Just great! I never saw anything like this. I can totaly see this be expanded upon. Maybe some dangers you have to take on? Mabye some specialists, who gain extrascore from different missions or planets? The idea ofers so many possibilities. Very inspiring. The controls (in my humble opinion) are a bit to complicated, but the concept is so cool. And the creme de là creme: It looks stunning! WELL done!
Super interesing concept. The music put me a little off and i found it hard to decide which upgrade to get. But this was in a way very addictive. The speedup is a good idea, but once i hit 100x by accident i was only barly able to put it back to 10x because i died in 0.5 seconds. Also if you don`t get punished for dying at low altitudes, playes will just spam-grind runs to get money, which makes the decisionmaking less relevant. But this is critc on a highj lv. I realy enjoyed the game and would give you extrapoints for innovation if i could. Great entry.
10/10 Cuteness-points for the story. Loved it ^^. Also I think this already works very well once you get the hang of it. I could easily see this expanded upon. As feedback I would encourage you to find a way to make the artwork more fitting in the future. You seem to like drawing judging on the story arc. So maybe draw something analog - scan it - set white Alpha 0 - export as a png and implement it. My game is in a way very similar to yours and that`s the way we did it. My girlfriend drew. I suck at it. I think the mechanics are already pretty well coded. (Props for the swimming animation, whch actualy feels like single slaps at a time). And for the audio: You just need the most imortant parts (main-ambient-theme, scanning sound, swimming-sound, clicking sound for menus and PCs) rest ist optional if you are low on time. It will work wonders. Overall well done :)
Yeah. And it was my honest opinion after 20+ games played from this jam. It is not my typical game i play genrewise, but I think the overall of the game is just on point. Noone in the appstore would be able to tell that this was a gamejam game (except for the amount of content and metaprogression of course).
My bullets? Their bullets? What is going on? Everything is exploding. xDD I tried it a couple of times and it eventualy became clear. In this game is much content Weil done in this amount of time. The "dodging" is very hard in my opinion, but maybe i`m just bad. xD evil, evil submarines, good, good entry!
WHAT? This game is already so polished, it looks like straight from the playstore. How the hell did you do such fitting graphics? And those smooth transations? Realy nice work. I realy was strggeling 4 or 5 stars at every category. That`s the first time that happened to me and i think it is because it just feels allready complete. Make 50 more lvs and launch it as a mobile app!